
nsndm1a - Unholy Redux [1v1/2v2/FFA/CA]
Unholy Redux - nsndm1a (nsndm01b Remix)Beta VersionChanges since alpha*Layout seems ok, maybe some slight changes on the boxes will be considered, and modify the clipping on the bridge to better player control. Also I noticed MH is a little hard to pick without practice, and it can ruin some good plays.
*Items can be suggested for change. It would be helpful to know if they can be better placed, removed or whatever.
*Map is intended to work for CPMA Tourney (1v1 & 2v2) or Free For All, but on 1v1 quad area seems unuseful. Have to think about that a while. Accepting ideas
30-10-2013 Update
·Corrected jumpad trajectory
·Fixed some missing sounds & Textures
·DL/Updated
Download PK3:
https://drive.google.com/file/d/0B8u5qGP2wSnlaFI4MXZsbzhaSlU/edit?usp=sharingMAP INFOThis is a remake of my first seriously released map,
Unholy Lucky, AKA
nsndm01b (
http://ws.q3df.org/map/nsndm01b/). In that time I lacked more things than thought, so the difference is very notable in several aspects, but there is a reminiscence of what it was on the new version. It was builded from scratch, no decompiling, no retexturing, just taking as reference a recent game on nsndm01b, and my memories.
Here is the original layout
(notice its rotated 90ºCCW relative to the other layout snapshots) :

And a link to the OLD, rudimentary and unpolished version. Theme was radically changed, of course :>
ORIGINAL PK3:
http://ws.q3df.org/maps/downloads/nsndm01b.pk3 * * *
Attachment:
File comment: Red Armor / Rocket Launcher / Quad Room.
QUAD is on upper floor, reachable via ladder jump, RampRocketing , or Telejumping. There are boxes to connect every path.
shot0008.jpg [ 360.71 KiB | Viewed 65337 times ]
Attachment:
File comment: Map of the three height levels.
The most dominant height is the mid floor, where I think I still have to do some slopes, or obstacles to vary the plain-floor feeling.
floormap.jpg [ 364.77 KiB | Viewed 65337 times ]
Attachment:
File comment: Map of common tricks, telejumps and stair directions.
*JP Means jumpad path.
*Green dots mean circle jumps
*Yellow dots mean telejump paths
*Teleporters are bidirectional.
*Thin colored lines indicate which direction the stairs climb to.
*** NOTE *** : There is a mid-high plattform just below quad balcony, That blue contour to the left of the green area, thats where the 1st rocket launcher spawns, and where the green dots go, against the one on the stairs (south)
flowmap.jpg [ 414.62 KiB | Viewed 65337 times ]
Attachment:
File comment: Overview with r_picmip 0, vertex light mode
shot0010.jpg [ 209.63 KiB | Viewed 65336 times ]
Attachment:
File comment: Overview with r_picmip 10, lightmap mode
shot0015.jpg [ 140.64 KiB | Viewed 65336 times ]
Attachment:
File comment: Objects
Some objects, like ammo and some health items are not displayed on this map, altough there are already set.
Weapons.jpg [ 329.52 KiB | Viewed 65185 times ]
****
Videos
These were Recorded on an earlier versionhttp://www.youtube.com/watch?v=2eQSQAe4sH0http://www.youtube.com/watch?v=ZG177akztPwCPM Gameplayhttp://www.youtube.com/watch?v=know_5uNOH0