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bst
Joined: Fri Apr 22, 2011 4:20 pm Posts: 50
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 Terminatria - final - by bst
Russell 'bst' Vint bst [at] gotadsl.co.uk No website gametype ffa/tdm/duel/ca Final version: Download
Last edited by bst on Sun Sep 04, 2011 3:05 pm, edited 5 times in total.
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Fri Apr 22, 2011 4:57 pm |
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cityy
Joined: Mon Apr 26, 2010 4:49 pm Posts: 221 Location: Somewhere near Berlin
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 Re: bst - signup
yey!
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Fri Apr 22, 2011 7:29 pm |
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bst
Joined: Fri Apr 22, 2011 4:20 pm Posts: 50
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 Re: bst - signup
Yarrr Attachment:
bstsw1.jpg [ 98.46 KiB | Viewed 25907 times ]
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Sun Jun 05, 2011 8:28 am |
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bst
Joined: Fri Apr 22, 2011 4:20 pm Posts: 50
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 Re: bst - signup
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Sun Jun 05, 2011 9:42 pm |
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WTFProoF?!
Joined: Sun Apr 25, 2010 2:03 pm Posts: 68
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 Re: bst - signup
Strongly reminds me of some War§ow textures... But looks good for a start.
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Mon Jun 06, 2011 3:34 pm |
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bst
Joined: Fri Apr 22, 2011 4:20 pm Posts: 50
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 Re: bst - signup
Secret word 
Attachments:
bstsw2.jpg [ 314.23 KiB | Viewed 25780 times ]
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Wed Jun 15, 2011 3:56 am |
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bst
Joined: Fri Apr 22, 2011 4:20 pm Posts: 50
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 Re: bst - signup
secret word =)
Attachments:
bstsw3.jpg [ 361.33 KiB | Viewed 25729 times ]
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Wed Jun 22, 2011 11:08 pm |
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bst
Joined: Fri Apr 22, 2011 4:20 pm Posts: 50
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 Re: bst - signup
Another secret word 
Attachments:
bstsw4.jpg [ 310.11 KiB | Viewed 25656 times ]
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Mon Jun 27, 2011 7:51 pm |
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bst
Joined: Fri Apr 22, 2011 4:20 pm Posts: 50
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 Re: bst - signup
Alpha 1 DOWNLOADLooking for layout/gameplay/item feedback. Cheers 
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Thu Jun 30, 2011 2:28 am |
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subst
Joined: Sat Jun 25, 2011 12:28 pm Posts: 30
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 Re: bst3dm1 (alpha 1) by bst
Hey, thats nice! : ) Interesting layout and curves. As for the first impression I would say the top level seems to be little too high. I think lowering it could help to improve the gameplay. Sounds like quite a big change though...
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Thu Jun 30, 2011 4:20 am |
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bst
Joined: Fri Apr 22, 2011 4:20 pm Posts: 50
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 Re: bst3dm1 (alpha 1) by bst
Cheers mate. I tried lowering the top floor by 64 units, does seem better. It messed up a couple of bits but nothing bad, shouldn't be too hard to make another version with the floor lowered. Its not too much of a big deal because its all on the same level, so I can just select all the brushes etc and use the vertices mode to drag it down. If I get time I'll do it properly tonight 
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Thu Jun 30, 2011 7:14 am |
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kaustic
Joined: Wed Apr 13, 2011 3:35 pm Posts: 121
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 Re: bst3dm1 (alpha 1) by bst
I'm a real big instagib fan myself ( Insta,Insta+,IU,Freeze Tag).I like the lay out, it would work real well the way it is for insta. As for VQ3 (outside of what has already been said by others) the only thing I would do is switch the red and yellow armors.Use the same positions just switch them around. Nice work ,keep it up.
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Thu Jun 30, 2011 1:15 pm |
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bst
Joined: Fri Apr 22, 2011 4:20 pm Posts: 50
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 Re: bst3dm1 (alpha 1) by bst
Alpha 2 DOWNLOADOnly change is the top floor height Kaustic - thanks for the comments, but whats your reason for changing the RA and YA positions? There are 2 YA's btw, not sure which one you mean? I can't see any reason to change them Oo
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Thu Jun 30, 2011 9:24 pm |
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kaustic
Joined: Wed Apr 13, 2011 3:35 pm Posts: 121
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 Re: bst3dm1 (alpha 2) by bst
There is a ya that sits in an alcove thats accessable by a small ledge. The red armor is out in the open easily accessable at the end of a ramp.I just feel that the red armor being a more desireable item should be more difficult to get than a yellow armor. Its just a suggestion,its entirely up to you.  (Edit:Its on the upper level).
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Fri Jul 01, 2011 3:13 am |
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bst
Joined: Fri Apr 22, 2011 4:20 pm Posts: 50
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 Re: bst3dm1 (alpha 2) by bst
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Tue Jul 05, 2011 1:09 am |
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