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 TBA(Cray3t1) by Crayfish 
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Joined: Thu May 09, 2013 12:18 pm
Posts: 87
Location: Spain
 Re: TBA(Cray3t1) by Crayfish
Sure, just start a new multiplayer server, then connect from another machine using command /connect destination_ip_address in console

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Work fast. Pray faster.


Wed Jul 31, 2013 2:17 am

Joined: Tue Jun 11, 2013 12:06 pm
Posts: 23
 Re: TBA(Cray3t1) by Crayfish
No two ways around it, everything points to whole map having to be re-scaled:


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Fri Aug 02, 2013 7:47 am

Joined: Tue Jun 11, 2013 12:06 pm
Posts: 23
 Re: TBA(Cray3t1) by Crayfish
Complete re-scale complete!
Map is now around 60% of its previous size, many areas redesigned and teleporters and jump pads added to speed up the gameplay.
There is a new teleporter based on the Hub (Aerowalk) style RA ledge that allow you to escape from the megahealth pit. You can strafe jump it from a stand still on the floor in front of it. Its about the same distance as the jump to RA on ZTN, and not as long as the RA jump on Hub which its based on. Beware that you dont miss the jump though, or you will have to fight your way back out again!

I've also included a Takeshi's Castle style water trap below the outer YA. There is a teleporter in the Rail room that allow you to escape if you get trapped on the upper ledges that dumps you outside in the water trap. It gets you out of immediate danger, but not for free. If u escape, it gives the opponent a little time to get after you!

Huge thanks to AEon, Kaustic, PJ & his friend for all the help and feedback so far. Here is the new .pk3:
http://www.mediafire.com/?sc8aez0p0zjpw3b


EDIT: Bonus shot of Mynx's butt cheeks sticking out of the water where she fell :)
http://img15.imageshack.us/img15/6977/ulvx.jpg


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Wed Aug 14, 2013 9:52 pm

Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
 Re: TBA(Cray3t1) by Crayfish
Did you happen to see my post a Q3W ? (Q3W is down at the moment).


Thu Aug 22, 2013 7:27 pm

Joined: Tue Jun 11, 2013 12:06 pm
Posts: 23
 Re: TBA(Cray3t1) by Crayfish
Thanks kaustic, yeah soz it had been down for me last few times I tried so had'nt checked.
Replied there*


Fri Aug 23, 2013 8:25 am

Joined: Tue Jun 11, 2013 12:06 pm
Posts: 23
 Re: TBA(Cray3t1) by Crayfish
Starting decoration*
Experimenting with forms, textures and lighting..


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Fri Aug 23, 2013 6:33 pm

Joined: Tue Jun 11, 2013 12:06 pm
Posts: 23
 Re: TBA(Cray3t1) by Crayfish
Real sorry to say guys that I won't be able to make the deadline.. I had about a week taken out of the time I thought I had left to finish the map due to unforeseen irl commitments.
I am still going to finish the map, and I hope some of you guys will still check it out when its done. Real sorry to AEon, Kaustic and other various people from irc etc who have helped me so far. If I had an extra week I could have made it..
Soz guys.


Thu Aug 29, 2013 5:29 pm

Joined: Tue Jun 11, 2013 12:06 pm
Posts: 23
 Re: TBA(Cray3t1) by Crayfish
Ima keep updating thread anyway :/


Last edited by Crayfish on Sat Aug 31, 2013 6:28 pm, edited 1 time in total.



Fri Aug 30, 2013 3:40 pm

Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
 Re: TBA(Cray3t1) by Crayfish
Is it so unfinished you cant turn it in as is ? The screenshots look good .
I would like a copy of it when your done with it though.


Sat Aug 31, 2013 2:53 pm

Joined: Tue Jun 11, 2013 12:06 pm
Posts: 23
 Re: TBA(Cray3t1) by Crayfish
Thanks Kaustic, but most of the map is just still bare single texture brushes like the beta. Even though I would really love a new gfx card / wacom / copy of Hammerwatch, I not only can't release it in that state, I wouldn't want to. I am commited to keeping the thread up-to-date and I hope to still get feedback from mappers, competitive players and the Quake Live guys (which is what really interests me). Hopefully the pic I will continue to post will give people a good idea of what the map will be like when finished. Here is today's pic:


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Sat Aug 31, 2013 6:11 pm

Joined: Tue Jun 11, 2013 12:06 pm
Posts: 23
 Re: TBA(Cray3t1) by Crayfish
Still puttin in that work, post deadline..


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Sat Sep 14, 2013 1:21 pm
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