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TBA by Martin Eriksson +++first alpha (june 23 2013)+++
http://maverickservers.com/forums/viewtopic.php?f=38&t=22691
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Author:  martinheterjag [ Thu May 30, 2013 11:23 pm ]
Post subject:  TBA by Martin Eriksson +++first alpha (june 23 2013)+++

Martin Eriksson
martinheterjag@msn.com

i just started a map less than a week ago, i guess its not ok to compete with that one?

If not i'll make some small/medium sized DM map :D



EDIT 23th of june:


MHJDM1 ALPHA 3 BY MARTIN ERIKSSON

OK guys 3rd alpha here would like some input before i strt with details :)
There was a second one too but didnt upload it here since i noticed some stuff i didnt like just before i was going to show ti to you.

THEME(nothing added since alpha 1)
Theme will be an over grown factory of some kind with loads of plants and vines etc.
At the moment i've used q3a textures except on some models that have missing textures for now (will fix this so no need to mention this).

image soon!
Image


GAMEPLAY(nothing added since alpha 1)
This map is designed for vanilla q3a(+ similar mods) and quake live, think it could play well for cpma too but since i don't play it much i wont focus on pro mode physics.
Main goal is a fun deathmatch map that will play well in ffa or 4v4 tdm/freeze tag/clan arena.


TESTING
I would like some feedback on following things:
    MAP SCALE
    Is any area/room too big, open, narrow etc. ?
    Over all map size ok for an 8 player game? bigger/smaller?

    LG DEAD END
    Is this really a good idea?!?! maybe 2 way tele? jump pad instead? other item there?
    any ideas about this is very welcome!


    ROUTES/CONECTABILITY

    ITEM PLACEMENT

    OVER ALL GAMEPLAY FEEDBACK


DOWNLOADZZZ
Dropbox link to the q3a version pk3 file:
https://dl.dropboxusercontent.com/u/51438257/quake_stuff/mhjdm1_a3.pk3

please tell me if you would like me to upload a quake live version too :)

Thanks alot for taking a look at this and have fun with the map
<3 martinheterjag <3

Author:  smiker [ Fri May 31, 2013 11:27 am ]
Post subject:  Re: TBA by Martin Eriksson

as the rules say, you must wait upon competition starts to begin working with radiant. I think you can still use that map, but only if you remap the work you already have, i mean, you should restart mapping when the compo starts :)
cheers!

Author:  martinheterjag [ Fri May 31, 2013 1:53 pm ]
Post subject:  Re: TBA by Martin Eriksson

yes, i know, was just hoping since its going so well with this map :D

well, thats just a reason to make another awesome map! haha :)

Author:  martinheterjag [ Tue Jun 11, 2013 2:02 pm ]
Post subject:  Re: TBA by Martin Eriksson +++first alpha+++

ok, no clue how to attach stuff i choose a file at the 'Filename' tab, write something in 'File comment' then press add file. A load window pops up then disappears, nothing happens?

anyhow here's an imgur link of the word :)

Image

Author:  martinheterjag [ Tue Jun 11, 2013 2:03 pm ]
Post subject:  Re: TBA by Martin Eriksson +++first alpha+++

MHJDM1 ALPHA 1 BY MARTIN ERIKSSON

Here's an early alpha most parts are a bit sloppy but this is the over all idea i have.

THEME
Theme will be an over grown factory of some kind with loads of plants and vines etc.
At the moment i've used q3a textures except on some models that have missing textures for now (will fix this so no need to mention this).

Image


GAMEPLAY
This map is designed for vanilla q3a(+ similar mods) and quake live, think it could play well for cpma too but since i don't play it much i wont focus on pro mode physics.
Main goal is a fun deathmatch map that will play well in ffa or 4v4 tdm/freeze tag/clan arena.


TESTING
I would like some feedback on following things:
    MAP SCALE
    Is any area/room too big, open, narrow etc. ?
    Over all map size ok for an 8 player game? bigger/smaller?

    LG DEAD END
    Is this really a good idea?!?! maybe 2 way tele? jump pad instead? other item there?
    any ideas about this is very welcome!


    ROUTES/CONECTABILITY

    ITEM PLACEMENT

    OVER ALL GAMEPLAY FEEDBACK


DOWNLOADZZZ
Dropbox link to the .bsp:
http://db.tt/okrmVkWq


Thanks alot for taking a look at this and have fun with the map
<3 martinheterjag <3

Author:  martinheterjag [ Tue Jun 11, 2013 7:44 pm ]
Post subject:  Re: TBA by Martin Eriksson +++first alpha+++

after cityy's been picking on me for bad presentation of my alpha i remade it here due to his prefectionist standards >:o :P with some added love too ;D

Author:  martinheterjag [ Sun Jun 23, 2013 7:00 pm ]
Post subject:  Re: TBA by Martin Eriksson +++first alpha (june 11 2013)+++

week 2 secret word !!!



Image

Author:  martinheterjag [ Sun Jun 23, 2013 7:16 pm ]
Post subject:  Re: TBA by Martin Eriksson +++first alpha (june 11 2013)+++

MHJDM1 ALPHA 3 BY MARTIN ERIKSSON

OK guys 3rd alpha here would like some input before i strt with details :)
There was a second one too but didnt upload it here since i noticed some stuff i didnt like just before i was going to show ti to you.

THEME(nothing added since alpha 1)
Theme will be an over grown factory of some kind with loads of plants and vines etc.
At the moment i've used q3a textures except on some models that have missing textures for now (will fix this so no need to mention this).

image soon!
Image


GAMEPLAY(nothing added since alpha 1)
This map is designed for vanilla q3a(+ similar mods) and quake live, think it could play well for cpma too but since i don't play it much i wont focus on pro mode physics.
Main goal is a fun deathmatch map that will play well in ffa or 4v4 tdm/freeze tag/clan arena.


TESTING
I would like some feedback on following things:
    MAP SCALE
    Is any area/room too big, open, narrow etc. ?
    Over all map size ok for an 8 player game? bigger/smaller?

    LG DEAD END
    Is this really a good idea?!?! maybe 2 way tele? jump pad instead? other item there?
    any ideas about this is very welcome!


    ROUTES/CONECTABILITY

    ITEM PLACEMENT

    OVER ALL GAMEPLAY FEEDBACK


DOWNLOADZZZ
Dropbox link to the q3a version pk3 file:
https://dl.dropboxusercontent.com/u/51438257/quake_stuff/mhjdm1_a3.pk3

please tell me if you would like me to upload a quake live version too :)

Thanks alot for taking a look at this and have fun with the map
<3 martinheterjag <3

Author:  martinheterjag [ Mon Jun 24, 2013 4:43 pm ]
Post subject:  Re: TBA by Martin Eriksson +++first alpha (june 23 2013)+++

must have been rly tired yesterday, seems like i uploaded wrong screenshot, one without secret word lol. plus i thought it was the 26th june for some reason. i'll upload a new one in a min

Author:  martinheterjag [ Mon Jun 24, 2013 4:55 pm ]
Post subject:  Re: TBA by Martin Eriksson +++first alpha (june 23 2013)+++

Image

i'll upload this weeks word in a couple days when ive done anything on the map :)

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