TBA by Martin Eriksson +++first alpha (june 23 2013)+++
Martin Eriksson
martinheterjag@msn.comi just started a map less than a week ago, i guess its not ok to compete with that one?
If not i'll make some small/medium sized DM map

EDIT 23th of june:
MHJDM1 ALPHA 3 BY MARTIN ERIKSSONOK guys 3rd alpha here would like some input before i strt with details

There was a second one too but didnt upload it here since i noticed some stuff i didnt like just before i was going to show ti to you.
THEME(nothing added since alpha 1)Theme will be an over grown factory of some kind with loads of plants and vines etc.
At the moment i've used q3a textures except on some models that have missing textures for now (will fix this so no need to mention this).
image soon!
GAMEPLAY(nothing added since alpha 1)This map is designed for vanilla q3a(+ similar mods) and quake live, think it could play well for cpma too but since i don't play it much i wont focus on pro mode physics.
Main goal is a fun deathmatch map that will play well in ffa or 4v4 tdm/freeze tag/clan arena.
TESTINGI would like some feedback on following things: MAP SCALE
Is any area/room too big, open, narrow etc. ?
Over all map size ok for an 8 player game? bigger/smaller?
LG DEAD END
Is this really a good idea?!?! maybe 2 way tele? jump pad instead? other item there?
any ideas about this is very welcome!
ROUTES/CONECTABILITY
ITEM PLACEMENT
OVER ALL GAMEPLAY FEEDBACK
DOWNLOADZZZDropbox link to the q3a version pk3 file:
https://dl.dropboxusercontent.com/u/51438257/quake_stuff/mhjdm1_a3.pk3please tell me if you would like me to upload a quake live version too

Thanks alot for taking a look at this and have fun with the map
<3 martinheterjag <3