View unanswered posts | View active topics It is currently Wed Oct 04, 2023 9:07 pm



 [ 10 posts ] 
 TBA by Martin Eriksson +++first alpha (june 23 2013)+++ 
Author Message

Joined: Sun Jun 03, 2012 1:04 pm
Posts: 41
 TBA by Martin Eriksson +++first alpha (june 23 2013)+++
Martin Eriksson
martinheterjag@msn.com

i just started a map less than a week ago, i guess its not ok to compete with that one?

If not i'll make some small/medium sized DM map :D



EDIT 23th of june:


MHJDM1 ALPHA 3 BY MARTIN ERIKSSON

OK guys 3rd alpha here would like some input before i strt with details :)
There was a second one too but didnt upload it here since i noticed some stuff i didnt like just before i was going to show ti to you.

THEME(nothing added since alpha 1)
Theme will be an over grown factory of some kind with loads of plants and vines etc.
At the moment i've used q3a textures except on some models that have missing textures for now (will fix this so no need to mention this).

image soon!
Image


GAMEPLAY(nothing added since alpha 1)
This map is designed for vanilla q3a(+ similar mods) and quake live, think it could play well for cpma too but since i don't play it much i wont focus on pro mode physics.
Main goal is a fun deathmatch map that will play well in ffa or 4v4 tdm/freeze tag/clan arena.


TESTING
I would like some feedback on following things:
    MAP SCALE
    Is any area/room too big, open, narrow etc. ?
    Over all map size ok for an 8 player game? bigger/smaller?

    LG DEAD END
    Is this really a good idea?!?! maybe 2 way tele? jump pad instead? other item there?
    any ideas about this is very welcome!


    ROUTES/CONECTABILITY

    ITEM PLACEMENT

    OVER ALL GAMEPLAY FEEDBACK


DOWNLOADZZZ
Dropbox link to the q3a version pk3 file:
https://dl.dropboxusercontent.com/u/51438257/quake_stuff/mhjdm1_a3.pk3

please tell me if you would like me to upload a quake live version too :)

Thanks alot for taking a look at this and have fun with the map
<3 martinheterjag <3


Last edited by martinheterjag on Mon Jun 24, 2013 3:58 pm, edited 11 times in total.



Thu May 30, 2013 11:23 pm

Joined: Thu May 09, 2013 12:18 pm
Posts: 87
Location: Spain
 Re: TBA by Martin Eriksson
as the rules say, you must wait upon competition starts to begin working with radiant. I think you can still use that map, but only if you remap the work you already have, i mean, you should restart mapping when the compo starts :)
cheers!

_________________
Work fast. Pray faster.


Fri May 31, 2013 11:27 am

Joined: Sun Jun 03, 2012 1:04 pm
Posts: 41
 Re: TBA by Martin Eriksson
yes, i know, was just hoping since its going so well with this map :D

well, thats just a reason to make another awesome map! haha :)


Fri May 31, 2013 1:53 pm

Joined: Sun Jun 03, 2012 1:04 pm
Posts: 41
 Re: TBA by Martin Eriksson +++first alpha+++
ok, no clue how to attach stuff i choose a file at the 'Filename' tab, write something in 'File comment' then press add file. A load window pops up then disappears, nothing happens?

anyhow here's an imgur link of the word :)

Image


Tue Jun 11, 2013 2:02 pm

Joined: Sun Jun 03, 2012 1:04 pm
Posts: 41
 Re: TBA by Martin Eriksson +++first alpha+++
MHJDM1 ALPHA 1 BY MARTIN ERIKSSON

Here's an early alpha most parts are a bit sloppy but this is the over all idea i have.

THEME
Theme will be an over grown factory of some kind with loads of plants and vines etc.
At the moment i've used q3a textures except on some models that have missing textures for now (will fix this so no need to mention this).

Image


GAMEPLAY
This map is designed for vanilla q3a(+ similar mods) and quake live, think it could play well for cpma too but since i don't play it much i wont focus on pro mode physics.
Main goal is a fun deathmatch map that will play well in ffa or 4v4 tdm/freeze tag/clan arena.


TESTING
I would like some feedback on following things:
    MAP SCALE
    Is any area/room too big, open, narrow etc. ?
    Over all map size ok for an 8 player game? bigger/smaller?

    LG DEAD END
    Is this really a good idea?!?! maybe 2 way tele? jump pad instead? other item there?
    any ideas about this is very welcome!


    ROUTES/CONECTABILITY

    ITEM PLACEMENT

    OVER ALL GAMEPLAY FEEDBACK


DOWNLOADZZZ
Dropbox link to the .bsp:
http://db.tt/okrmVkWq


Thanks alot for taking a look at this and have fun with the map
<3 martinheterjag <3


Tue Jun 11, 2013 2:03 pm

Joined: Sun Jun 03, 2012 1:04 pm
Posts: 41
 Re: TBA by Martin Eriksson +++first alpha+++
after cityy's been picking on me for bad presentation of my alpha i remade it here due to his prefectionist standards >:o :P with some added love too ;D


Tue Jun 11, 2013 7:44 pm

Joined: Sun Jun 03, 2012 1:04 pm
Posts: 41
 Re: TBA by Martin Eriksson +++first alpha (june 11 2013)+++
week 2 secret word !!!



Image


Sun Jun 23, 2013 7:00 pm

Joined: Sun Jun 03, 2012 1:04 pm
Posts: 41
 Re: TBA by Martin Eriksson +++first alpha (june 11 2013)+++
MHJDM1 ALPHA 3 BY MARTIN ERIKSSON

OK guys 3rd alpha here would like some input before i strt with details :)
There was a second one too but didnt upload it here since i noticed some stuff i didnt like just before i was going to show ti to you.

THEME(nothing added since alpha 1)
Theme will be an over grown factory of some kind with loads of plants and vines etc.
At the moment i've used q3a textures except on some models that have missing textures for now (will fix this so no need to mention this).

image soon!
Image


GAMEPLAY(nothing added since alpha 1)
This map is designed for vanilla q3a(+ similar mods) and quake live, think it could play well for cpma too but since i don't play it much i wont focus on pro mode physics.
Main goal is a fun deathmatch map that will play well in ffa or 4v4 tdm/freeze tag/clan arena.


TESTING
I would like some feedback on following things:
    MAP SCALE
    Is any area/room too big, open, narrow etc. ?
    Over all map size ok for an 8 player game? bigger/smaller?

    LG DEAD END
    Is this really a good idea?!?! maybe 2 way tele? jump pad instead? other item there?
    any ideas about this is very welcome!


    ROUTES/CONECTABILITY

    ITEM PLACEMENT

    OVER ALL GAMEPLAY FEEDBACK


DOWNLOADZZZ
Dropbox link to the q3a version pk3 file:
https://dl.dropboxusercontent.com/u/51438257/quake_stuff/mhjdm1_a3.pk3

please tell me if you would like me to upload a quake live version too :)

Thanks alot for taking a look at this and have fun with the map
<3 martinheterjag <3


Sun Jun 23, 2013 7:16 pm

Joined: Sun Jun 03, 2012 1:04 pm
Posts: 41
 Re: TBA by Martin Eriksson +++first alpha (june 23 2013)+++
must have been rly tired yesterday, seems like i uploaded wrong screenshot, one without secret word lol. plus i thought it was the 26th june for some reason. i'll upload a new one in a min


Mon Jun 24, 2013 4:43 pm

Joined: Sun Jun 03, 2012 1:04 pm
Posts: 41
 Re: TBA by Martin Eriksson +++first alpha (june 23 2013)+++
Image

i'll upload this weeks word in a couple days when ive done anything on the map :)


Mon Jun 24, 2013 4:55 pm
Display posts from previous:  Sort by  
   [ 10 posts ] 

Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by Vjacheslav Trushkin for Free Forums/DivisionCore.
Fatal: Not able to open ./cache/data_global.php