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 Sanctorium by Maxime "ShaZe" Leclerc 
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Joined: Sun Oct 28, 2012 3:40 am
Posts: 32
Post Sanctorium by Maxime "ShaZe" Leclerc
Map Name : Sanctorium
Author : Maxime "ShaZe" Leclerc
E-mail : contact at maximeleclerc dot com
Type : Tourney

I'm still unsure how much time I will be able to dedicate to this however I am still willing to at least make an attempt :)

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Map File :
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QL : Download
Q3 : Download

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Description :
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The intentions were to create a balanced map that focused on the players' abilities to control their movements. Therefor, there should be a greatly reduced amount of sneaking since both players will be constantly running after the major items or cutting each others out.

The maps offer plenty of routes, however most of these routes require a great amount of precision, in most cases, well placed shots can change the entire game to a player that felt the risk was low enough.

Due to the spacing and overall map geometry, the railgun was orginally supposed to be removed however since it removing it also prevented a few interresting gameplay approaches to occur if caught off-guard, it has been left in the map with a little twist.

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Medias:
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Images :

Image
Image
Image
Image
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Image

Video :
I severely suggest to only watch the video if you do not plan on trying the map or if you have already tried the map since it might break the fun of testing the grounds all by yourself.

http://youtu.be/wdzmaTrpJoo


Last edited by ShaZe on Wed Sep 18, 2013 4:11 pm, edited 5 times in total.



Sun May 19, 2013 10:31 pm
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Joined: Sun Oct 28, 2012 3:40 am
Posts: 32
Post Re: Sanctorium by Maxime "ShaZe" Leclerc
I don't have my equipments this week since I am on vacation so I still did a little something, hopefully next week I will have something better.


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Tue Jun 11, 2013 2:00 am
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Joined: Sun Oct 28, 2012 3:40 am
Posts: 32
Post Re: Sanctorium by Maxime "ShaZe" Leclerc
Week 2 :




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Mon Jun 17, 2013 3:35 pm
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Posts: 32
Post Re: Sanctorium by Maxime "ShaZe" Leclerc
Week 3 :

Finally back home, things might advance faster now.


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Mon Jun 24, 2013 2:50 pm
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Joined: Sun Oct 28, 2012 3:40 am
Posts: 32
Post Re: Sanctorium by Maxime "ShaZe" Leclerc
Week 4 :

Had a lots of time, decided to add some colors and details as well as minor adjustments for better gameplay, still have one section to complete before adding in the items and finalizing the art style.

I will start posting more screenshots as soon as the entire map as been builts with some "decent" details.


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Sun Jul 07, 2013 12:32 am
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Joined: Sun Oct 28, 2012 3:40 am
Posts: 32
Post Re: Sanctorium by Maxime "ShaZe" Leclerc
Week 5 :

It's starting to get sexeh. Oh you beautiful you.

More fencying in progress. Oh and items placement incoming too of course.


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Fri Jul 12, 2013 12:23 am
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Joined: Thu May 09, 2013 12:18 pm
Posts: 87
Location: Spain
Post Re: Sanctorium by Maxime "ShaZe" Leclerc
Looking nice :) Interesting layout.
Thanks for the uploading tricks :)

_________________
Work fast. Pray faster.


Fri Jul 12, 2013 5:10 am
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Joined: Sun Oct 28, 2012 3:40 am
Posts: 32
Post Re: Sanctorium by Maxime "ShaZe" Leclerc
Week 6 :


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Tue Jul 16, 2013 1:39 am
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Joined: Sun Oct 28, 2012 3:40 am
Posts: 32
Post Re: Sanctorium by Maxime "ShaZe" Leclerc
Alpha

Q3 Link
QL Link

Things subject to change :

- Sanctuary Lighting & Effects
- Player spawns
- Items selection (particulary the railgun / lighting gun)
- Map height
- Outside art
- Regions


Fri Jul 19, 2013 10:24 pm
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Joined: Sun Oct 28, 2012 3:40 am
Posts: 32
Post Re: Sanctorium by Maxime "ShaZe" Leclerc
Week 7 :

Not much this week, another project is currently eating my time. I am still worried about the size of the map, I wanted something a little bit slower like the campground classic but it might still be a little bit too huge or flat. I am unsure exactly what I will do yet.


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Fri Jul 26, 2013 7:37 pm
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Joined: Sun Oct 28, 2012 3:40 am
Posts: 32
Post Re: Sanctorium by Maxime "ShaZe" Leclerc
Week 8 :

Currently scratching some part of my original designs which might be a little bit risky, however I have a good feeling that this will incredibly upgrade the current map flow.


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Wed Jul 31, 2013 7:03 pm
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Joined: Sun Oct 28, 2012 3:40 am
Posts: 32
Post Re: Sanctorium by Maxime "ShaZe" Leclerc
Week 9 :

Finished most of the exterior arts and I have to say that I am currently quite pleased with the results, I actually thought about a few extra details that were completely worth it.

I was also starting to lose confidence over the duel map due to the lack of sneaking opportunities but I realized that it simply promote another kind of gameplay that I like even more so we are all good :P.

I now pretty much consider the map finished beside one small part of the map that I am still unsure what I will do with it, so everything added in the upcoming weeks will be small polishes which is still exciting since most of the great stuff often appear during that period :P

Of course there is also the regions and sponsor billboards that will have to be included at the same time.


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Mon Aug 05, 2013 11:27 pm
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Joined: Sun Oct 28, 2012 3:40 am
Posts: 32
Post Re: Sanctorium by Maxime "ShaZe" Leclerc
Week 10 :

:D


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Mon Aug 12, 2013 11:13 pm
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Joined: Sun Oct 28, 2012 3:40 am
Posts: 32
Post Re: Sanctorium by Maxime "ShaZe" Leclerc
Week 11 :

Well, I thought it was pretty much done the past week or so but some drastic changes took places in a few areas. I am now considering the map "done".

I will upload a playable version somewhere before next week. I still have to make sure that everything is supported in Q3.


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Tue Aug 20, 2013 5:18 am
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Joined: Sun Oct 28, 2012 3:40 am
Posts: 32
Post Re: Sanctorium by Maxime "ShaZe" Leclerc
Week 12 :


Update :

Due to several reasons including the lack of support of a few formats, a release of the map for Q3A will not be available. I might still change it later on so that it works on both QL and Q3 however for now, I will keep it as it is since it would require creating a second version of the map.

Images, Map and extra details will be available soon.

Thanks,


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Tue Aug 27, 2013 12:07 am
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