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 Sanctorium by Maxime "ShaZe" Leclerc 
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Joined: Sun Oct 28, 2012 3:40 am
Posts: 32
Post Re: Sanctorium by Maxime "ShaZe" Leclerc
Just pointing out that all the files and informations are available on the first post

Click Here


Sat Aug 31, 2013 4:17 pm
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Joined: Sun Oct 28, 2012 3:40 am
Posts: 32
Post Re: Sanctorium by Maxime "ShaZe" Leclerc
Added Q3 support. However I still strongly suggest to play it on Quake Live where all the visual tweaks and gameplay elements works perfectly.


Tue Sep 17, 2013 2:35 pm
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Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
Post Re: Sanctorium by Maxime "ShaZe" Leclerc
I found a spot where you can sneak outside of the map while in spectator. Its in the area above
the MSG logo. You can get around the clip brush and go out through the bars in the window
and float around up in the top of your map above your clip brushes, Which I would mention your
clips should fill in all voids and areas you do not want players/bots to go into or areas they cant
get to or even see. Example -


Attachments:
Should not be here.jpg
Should not be here.jpg [ 195.52 KiB | Viewed 6289 times ]
FlyingHight.jpg
FlyingHight.jpg [ 173 KiB | Viewed 6289 times ]
Escaped From.jpg
Escaped From.jpg [ 299.28 KiB | Viewed 6289 times ]
clipping example.jpg
clipping example.jpg [ 359.15 KiB | Viewed 6289 times ]
Fri Sep 20, 2013 2:23 am
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Joined: Sun Oct 28, 2012 3:40 am
Posts: 32
Post Re: Sanctorium by Maxime "ShaZe" Leclerc
kaustic wrote:
I found a spot where you can sneak outside of the map while in spectator. Its in the area above
the MSG logo. You can get around the clip brush and go out through the bars in the window
and float around up in the top of your map above your clip brushes, Which I would mention your
clips should fill in all voids and areas you do not want players/bots to go into or areas they cant
get to or even see. Example -


Argggh, you are right. The window was clipped however I did a last minute tweak before compiling the final version and I forgot to move the clipping brushes since I had them filtered out of view >.<

It's a little bit funny because I really took a lots of care to clip the geometry properly all around the map also to make sure nobody or spec could go OOW, and I still manage to do a mistake at the end lol.

Thanks a lots. I will update it tomorrow. :P


Fri Sep 20, 2013 6:27 am
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Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
Post Re: Sanctorium by Maxime "ShaZe" Leclerc
Ya its a hazard of mapping. Not once, but twice I accidently deleted a structural brush that
was part of the hull and ended up with a leak I didn't know I had. I did figure out one thing
in the process. If all of a sudden your fog (If your using fog)doesn't look the way it should
(is noticeably flat on the top and can see lines on the walls where the brush goes through)
then its a good probability that your map has a leak.

I found it completely by accident. I was running around then decided to go spectator and have
look. I had noticed(forgot to mention this earlier)that there was a lone brush in the sky outside
the window(can see it in the screenshot of the window)so I moved closer to the window and
when I got closer to the wall I slide up then out the window I went.


Fri Sep 20, 2013 6:48 am
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Joined: Sun Oct 28, 2012 3:40 am
Posts: 32
Post Re: Sanctorium by Maxime "ShaZe" Leclerc
Alright, fix is in.

Nobody will ever see these bad boys again. :mrgreen:


Fri Sep 20, 2013 1:25 pm
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