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 dk_msg5(ish) 
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Joined: Mon May 03, 2010 3:11 am
Posts: 119
Post dk_msg5(ish)
Andy 'dONKEY' Dunn
dk<AT>leveldk<dot>co<dot>uk
http://www.leveldk.co.uk
Probably tourney level, not so sure right now :)


Mon May 13, 2013 5:02 am
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Joined: Mon May 03, 2010 3:11 am
Posts: 119
Post Re: dk_msg5(ish)
Just playing with textures....having mapping block...no actual geometry
CLICK FOR IMAGE


Fri Jun 14, 2013 5:33 am
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Joined: Thu May 09, 2013 12:18 pm
Posts: 87
Location: Spain
Post Re: dk_msg5(ish)
Diggin those textures :)

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Sat Jun 15, 2013 1:23 am
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Joined: Mon May 03, 2010 3:11 am
Posts: 119
Post Re: dk_msg5(ish)
Struggling for time...and still with mapping block.:(
Achieved nothing...still hoping to manage something before the deadline...
still here are my weekly words:
NOTHING MUCH TO SHOW


Tue Jun 25, 2013 7:24 am
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Joined: Mon Apr 26, 2010 4:49 pm
Posts: 221
Location: Somewhere near Berlin
Post Re: dk_msg5(ish)
Getting a 404 on that link sir.
Hope you get over the block! Watch some good movies or read a book. :)

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Tue Jun 25, 2013 8:24 am
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Joined: Mon May 03, 2010 3:11 am
Posts: 119
Post Re: dk_msg5(ish)
Thanks my friend.
Hmm, on the 404, I'll check my web space when I get home.


Tue Jun 25, 2013 9:24 am
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Joined: Tue May 25, 2010 11:31 pm
Posts: 93
Post Re: dk_msg5(ish)
Mappin block is :cry:
Playin around in the editor will help to break it! (Y)


Mon Jul 08, 2013 11:44 am
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Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
Post Re: dk_msg5(ish)
Angkor Wat . I believe the architecture type suits you.


Mon Jul 08, 2013 4:05 pm
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Joined: Mon May 03, 2010 3:11 am
Posts: 119
Post Re: dk_msg5(ish)
Hi guys,
Finally after 2 weeks unable to do anything, I've spent 2 days up until 3am working on a map.
Everything is new. I've made new assets from scratch, new textures, new models. I have no idea if I will have time to finish, but at least I'm moving again.
Belated week words
and a first test render of textures and meshes:
CLICKY
The map is going to be a sort of terrain level, well, part town and part terrain. I have the basic buildings and textures set up, I just need to work out how to set up the level.
I need to create a lot of 'detail' decals and models to clutter the place...will see how time goes.
For the sake of speed, I might have to build the terrain elements in Blender, which is going to cause me problems with bots again.
Oh, forgot to mention, my new theme is 'Paranakan Town'. Pretty sure that's not been done before :)


Fri Jul 12, 2013 5:33 am
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Joined: Sat Jun 08, 2013 10:33 am
Posts: 17
Location: Russia
Post Re: dk_msg5(ish)
dONKEY wrote:
and a first test render of textures and meshes:

Materials look nice for the first test.


Fri Jul 12, 2013 6:15 pm
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Joined: Sat May 29, 2010 3:17 pm
Posts: 210
Post Re: dk_msg5(ish)
Looks okayish :D since lunarans map I cannot see concrete + blue skies anymore.


Fri Jul 12, 2013 11:40 pm
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Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
Post Re: dk_msg5(ish)
Glad to see you found your inspiration.


Sat Jul 13, 2013 12:11 pm
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Joined: Mon May 03, 2010 3:11 am
Posts: 119
Post Re: dk_msg5(ish)..withdrawn :(
Apologies guys,
no way I can complete.
Work has been far too busy, I didn't even switch on my PC last week.
For the next 2 weeks I'm covering my staff that are on leave, and probably having to burn my off days.
It's generally pretty sucky all round right now.
My first time not being able to hit a deadline, pretty bummed.
Sorry for messing people about.


Wed Jul 24, 2013 9:36 am
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Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
Post Re: dk_msg5(ish)
Well its been known to happen on occasions (Life gets in the way of recreation). Maybe we will
get to see your map when you get the time to finish it.


Thu Jul 25, 2013 2:05 pm
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