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Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
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Author:  kaustic [ Sun May 12, 2013 4:49 am ]
Post subject:  Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )

Anthony Tullo (aka Kaustic)
Sector 9 "The Cytherean Outpost
kaustic3@ptd.net
FFA 2 - 6 players

http://kausticsq3mapping.com/

Author:  kaustic [ Thu Jun 13, 2013 1:36 am ]
Post subject:  Re: Aty3Dm9MSC2013

Week 1 Secret Word

Attachments:
W1SW.jpg
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Author:  kaustic [ Sat Jun 22, 2013 3:55 pm ]
Post subject:  Re: Aty3Dm9MSC2013

Week 2 Secret Word

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W2SW.jpg
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Author:  kaustic [ Thu Jun 27, 2013 9:59 pm ]
Post subject:  Re: Aty3Dm9MSC2013

Week 3 Secret Word. Extra Screenshot showing the area I'm working on from another angle

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W3SW.jpg
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Author:  smiker [ Fri Jun 28, 2013 1:23 am ]
Post subject:  Re: Aty3Dm9MSC2013

Nice work there ;)

Author:  kaustic [ Fri Jun 28, 2013 6:29 pm ]
Post subject:  Re: Aty3Dm9MSC2013

Thanks. If you want to see my maps I've finished you can get them on my website. The link is at the top of this thread.

Author:  smiker [ Fri Jun 28, 2013 11:54 pm ]
Post subject:  Re: Aty3Dm9MSC2013

I've already seen each player's work before joining the competition :)
You have a great portfolio ;)

Author:  kaustic [ Fri Jul 05, 2013 7:28 pm ]
Post subject:  Re: Aty3Dm9MSC2013

Week 4 Secret word

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W4SW.jpg
W4SW.jpg [ 405.55 KiB | Viewed 37246 times ]

Author:  kaustic [ Mon Jul 08, 2013 1:19 am ]
Post subject:  Re: Aty3Dm9MSC2013

Ok this is what some people would call an alpha map. It has no clipping, weapons, items. The
entire map is structural and it sits inside a box with the sky I'm going to use applied to it. The
lighting is minimal.
D/L Link removed - Lots of downloads but no input forthcoming.

Edit: Also would like to add , I originally had planned on doing this with another level to it but
have decided that 1v1 is how I'm going to go on this one. Could probably get 4 people in
it and have a good time without being too crowded.

Author:  kaustic [ Wed Jul 10, 2013 9:41 pm ]
Post subject:  Re: Aty3Dm9MSC2013

Ok here's a working map. Clipped, weapons and items added with bot support.
Its all nit pickin' from here on out.
D/L - Link removed, no longer represents the gameplay due to changes.

Author:  smiker [ Thu Jul 11, 2013 1:51 pm ]
Post subject:  Re: Aty3Dm9MSC2013

Downloading, feedback will come when i play it later.

Author:  smiker [ Thu Jul 11, 2013 2:16 pm ]
Post subject:  Re: Aty3Dm9MSC2013

Not much to say. The only point, the stairs, they don't seem to blend very well with the metallic environment. Also, the textures are almost the same along the whole level, against some spots i think you used decals over them.

Any word left to say is, the map looks solid, just waiting for details.
Have to test it online, and check optimizations but looks promising.

Author:  kaustic [ Fri Jul 12, 2013 1:24 am ]
Post subject:  Re: Aty3Dm9MSC2013

Thanks Smiker for your comments.

This weeks secret word

Attachments:
W5SW.jpg
W5SW.jpg [ 275.83 KiB | Viewed 36938 times ]

Author:  kaustic [ Fri Jul 19, 2013 1:38 pm ]
Post subject:  Re: Aty3Dm9MSC2013

Made a few changes. Still need to add some clips around the lights.

D/L - Removed. Will update soon.

Author:  Bliccer [ Fri Jul 19, 2013 6:39 pm ]
Post subject:  Re: Aty3Dm9MSC2013

Only could lay a quick look on your map... but why are the glasses nonsolid?
And maybe you should think about heighten the stairway leading from the base level to the cellar. Always jumping against the ceiling. Also consider putting the jumppad from cellar to 1st floor not straight ahead in front of the wall but on the right side into the wall.

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