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Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
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Author:  akm [ Tue Aug 27, 2013 9:40 am ]
Post subject:  Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )

I think so, it's been a long time. I've been mapping since Doom2.

and you're welcome :)

Author:  kaustic [ Wed Aug 28, 2013 3:30 pm ]
Post subject:  Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )

Week 12 Secret Word.

Attachments:
W12SW.jpg
W12SW.jpg [ 387.63 KiB | Viewed 175423 times ]

Author:  kaustic [ Wed Aug 28, 2013 4:05 pm ]
Post subject:  Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )

You know its always a bad thing when in the last week of the Comp bspc crashes just before
reachability calculations. After working backwards from the last thing that I did I figured it
out and all is good again. Gotta be careful with hint brushes.

Author:  kaustic [ Wed Aug 28, 2013 6:37 pm ]
Post subject:  Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )

Last look before the end. Of coarse there have been changes and additions . Still no Weapon
Spawn markers per say. The stains are as far as I go. I hadn't even planned on that but I figured
Something subtle wouldn't hurt much.

D/L - removed

Author:  kaustic [ Sat Aug 31, 2013 5:34 am ]
Post subject:  Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )

Aty3Dm9MSC2013 Final PK3 - removed

Good Luck Everyone.. :)

Edit: WinZip file -Pk3 with readme.txt ,DL - Removed

Author:  kaustic [ Fri Sep 20, 2013 5:29 am ]
Post subject:  Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )

Well I had intended not to update the map I had submitted for the competition. Instead I was
just going to submit it to LvL as an extended version of the map. Needless to say I changed
my mind. So here is the Updated map.
D/L -Removed. Did some more work ,will post an update soon.

Author:  kaustic [ Sun Sep 29, 2013 8:38 am ]
Post subject:  Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )

Some minor changes. Light beams removed from lower area. I wasn't happy with the way they
looked and have been messing with them for weeks. So after having it suggested that they
didn't look right I decided it was time for them to go. In order to get the bots to use the TP in
the area by the Haste I had to add a bot clip under the target position(because its out over the
edge of the platform).So on occasions they may use it to jump off the platform. Kind of a trade
off to get them to go after the items up there. Widened 2 ledges I hadn't done before and some
other trivial items .

D/L removed

Edit: I found a grate texture I liked so I placed a frame and grate under the Target position so if
the bots decide to go that way it doesn't look funny. Also the bots use the Teleporter in the
Lightning Gun area now. So with that issue fixed the bots pretty much use the entire map now.

Author:  kaustic [ Wed Oct 09, 2013 7:04 am ]
Post subject:  Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )

Edit: Ok I guess I'm not calling this one done. After reading the comments from the judges
I'll be making some adjustments.

Author:  kaustic [ Sat Oct 26, 2013 9:08 pm ]
Post subject:  Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )

Well I made a few adjustments.
-I added a Yellow Armor down below. I placed it where the Lightning Gun
was and moved the Lightning Gun over to the other side of the room.
-Added more grate to the upper level and added a few more ammo items.
-Switched a couple of weapons.
-Added light textures to the arrows for the TP markers and the arrow marker
in the floor in the basement pointing to the TP(The arrows have always been
there. I wanted the presence of the tp's to be subtle and not readily noticeable
so as to be more of a surprise find).

It has-
-17 spawn locations
-2 Teleporters
-8 Jump Pads
-2 Shotguns
-2 Rocket Launchers
-1 Grenade Launcher
-1 Plasma Gun
-1 Lightning Gun
-1 Railgun
- Mega Health
- Red Armor
- Yellow Armor
- Haste
- Enough Ammo ,Health ,Armor Shards to go around.

Go to LvL to Download. In a few days the latest version of this map should be up for DL
I just updated the map so there are quite a few changes since this comp.

Author:  kaustic [ Fri Nov 15, 2013 3:08 pm ]
Post subject:  Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )

Received my prize from Wacom yesterday. I will put it to good use.
Thanks to all the sponsors for your support of this Competition.

Author:  smiker [ Sun Dec 01, 2013 2:02 am ]
Post subject:  Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )

Just a sidenote, maybe 17 spawns are too much for dueling, have you considered lowering the spawn number on tourney mode? It could win some spawnkill frags if so.

Author:  kaustic [ Fri Dec 06, 2013 9:04 pm ]
Post subject:  Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )

No I haven't considered it. At the moment I'm not doing any mapping. Spent all summer inside
and now is hunting season so I'm doing some hunting(don't really care if I shoot anything but its
a good excuse to get out of the house and hike around woods find a nice spot to sit down and
enjoy the peace and quiet for a while).

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