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 Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" ) 
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Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
Post Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
Anthony Tullo (aka Kaustic)
Sector 9 "The Cytherean Outpost
kaustic3@ptd.net
FFA 2 - 6 players

http://kausticsq3mapping.com/


Last edited by kaustic on Wed Jul 31, 2013 4:54 pm, edited 2 times in total.



Sun May 12, 2013 4:49 am
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Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
Post Re: Aty3Dm9MSC2013
Week 1 Secret Word


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Thu Jun 13, 2013 1:36 am
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Posts: 121
Post Re: Aty3Dm9MSC2013
Week 2 Secret Word


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Sat Jun 22, 2013 3:55 pm
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Joined: Wed Apr 13, 2011 3:35 pm
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Post Re: Aty3Dm9MSC2013
Week 3 Secret Word. Extra Screenshot showing the area I'm working on from another angle


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W3SW.jpg
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Thu Jun 27, 2013 9:59 pm
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Joined: Thu May 09, 2013 12:18 pm
Posts: 87
Location: Spain
Post Re: Aty3Dm9MSC2013
Nice work there ;)

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Fri Jun 28, 2013 1:23 am
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Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
Post Re: Aty3Dm9MSC2013
Thanks. If you want to see my maps I've finished you can get them on my website. The link is at the top of this thread.


Fri Jun 28, 2013 6:29 pm
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Joined: Thu May 09, 2013 12:18 pm
Posts: 87
Location: Spain
Post Re: Aty3Dm9MSC2013
I've already seen each player's work before joining the competition :)
You have a great portfolio ;)

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Work fast. Pray faster.


Fri Jun 28, 2013 11:54 pm
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Post Re: Aty3Dm9MSC2013
Week 4 Secret word


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Fri Jul 05, 2013 7:28 pm
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Posts: 121
Post Re: Aty3Dm9MSC2013
Ok this is what some people would call an alpha map. It has no clipping, weapons, items. The
entire map is structural and it sits inside a box with the sky I'm going to use applied to it. The
lighting is minimal.
D/L Link removed - Lots of downloads but no input forthcoming.

Edit: Also would like to add , I originally had planned on doing this with another level to it but
have decided that 1v1 is how I'm going to go on this one. Could probably get 4 people in
it and have a good time without being too crowded.


Mon Jul 08, 2013 1:19 am
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Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
Post Re: Aty3Dm9MSC2013
Ok here's a working map. Clipped, weapons and items added with bot support.
Its all nit pickin' from here on out.
D/L - Link removed, no longer represents the gameplay due to changes.


Last edited by kaustic on Sun Jul 14, 2013 8:20 pm, edited 1 time in total.



Wed Jul 10, 2013 9:41 pm
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Joined: Thu May 09, 2013 12:18 pm
Posts: 87
Location: Spain
Post Re: Aty3Dm9MSC2013
Downloading, feedback will come when i play it later.

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Work fast. Pray faster.


Thu Jul 11, 2013 1:51 pm
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Joined: Thu May 09, 2013 12:18 pm
Posts: 87
Location: Spain
Post Re: Aty3Dm9MSC2013
Not much to say. The only point, the stairs, they don't seem to blend very well with the metallic environment. Also, the textures are almost the same along the whole level, against some spots i think you used decals over them.

Any word left to say is, the map looks solid, just waiting for details.
Have to test it online, and check optimizations but looks promising.

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Work fast. Pray faster.


Thu Jul 11, 2013 2:16 pm
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Posts: 121
Post Re: Aty3Dm9MSC2013
Thanks Smiker for your comments.

This weeks secret word


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Fri Jul 12, 2013 1:24 am
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Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
Post Re: Aty3Dm9MSC2013
Made a few changes. Still need to add some clips around the lights.

D/L - Removed. Will update soon.


Last edited by kaustic on Thu Jul 25, 2013 2:37 pm, edited 1 time in total.



Fri Jul 19, 2013 1:38 pm
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Joined: Sat May 29, 2010 3:17 pm
Posts: 210
Post Re: Aty3Dm9MSC2013
Only could lay a quick look on your map... but why are the glasses nonsolid?
And maybe you should think about heighten the stairway leading from the base level to the cellar. Always jumping against the ceiling. Also consider putting the jumppad from cellar to 1st floor not straight ahead in front of the wall but on the right side into the wall.


Fri Jul 19, 2013 6:39 pm
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