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 Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" ) 
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Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
 Re: Aty3Dm9MSC2013
Week 6 Secret Word


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Sat Jul 20, 2013 4:43 pm

Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
 Re: Aty3Dm9MSC2013
Week 7 Secret Word


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Fri Jul 26, 2013 5:39 am

Joined: Tue Jun 11, 2013 12:06 pm
Posts: 23
 Re: Aty3Dm9MSC2013
Brushwork and trimming is really clean, very solid forms and from the plan view looks like it will have real good flow for running circuits. Can't say much more than that atm, but looking good. Thanks again.


Fri Jul 26, 2013 4:07 pm

Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
 Re: Aty3Dm9MSC2013
Ok after doing quite a bit of work the last few days I have an updated pk3.
There is a botfile and there is 8 spawn locations though I suggest 2 / 4 players.
Still some things to work on but over all I'm getting close.

D/L - removed due to update.

Edit: Just a heads up, for some reason or another the bots just don't seem to use any
of the jump / launch pads. I've tried botroams but then they start getting really
stupid about them, even when I have the weight set fairly low.


Last edited by kaustic on Mon Aug 05, 2013 12:25 am, edited 1 time in total.



Wed Jul 31, 2013 4:47 pm

Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
 Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
Week 8 Secret Word.


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Sat Aug 03, 2013 6:15 pm

Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
 Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
Made a few changes to the roof line and applied a shader to that texture. It looks
a lot better. Added some spotlights and antennas to the towers. Applied floor tile
texture to the Rim around the top. Changed the ceiling in the basement. It also
looks better. Lastly I Put a billboard up between the towers in the area by the red
armor and moved a few items around.
D/L - Removed , Update Soon.


Mon Aug 05, 2013 12:24 am

Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
 Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
Week 9 Secret Word.


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Fri Aug 09, 2013 5:26 am

Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
 Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
Ok , I've updated a few things. Retextured the floors ,rebuilt the upper running ledge and
retextured it. Applied some decals and a few shaders to some of the textures. Added the
Sponsor Logos to the Billboard(I had Wacom's Logo from the 2011 Comp. I'll change it
when we get the new ones). Moved around some of the items and added some.
New pk3. - removed. will update after fixing a few things and making some changes.

Maverick you may want to check my billboard and let me know if that's sufficient. It can be
seen from most everywhere in the map.


Wed Aug 14, 2013 6:40 pm

Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
 Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
NoClip view
http://www.flickr.com/photos/kaustic/95 ... otostream/


Sat Aug 17, 2013 5:54 am

Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
 Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
Week 10 Secret Word


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Mon Aug 19, 2013 12:32 am

Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
 Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
I'm too tired at the moment to list all the stuff I did but here is an updated pk3.
have a look .

Was about to face plant my keyboard last night :lol: . Anyway , I added an alternate route
through the lower level. Extended some of the upper ledge. Added a small area in the upper
area. Moved / added some items/ammo. Added a JP in the GL area. Added a TP (look for it
you'll find it). Removed the water from the lower level and changed the lower half of the walls.

Edit: I have found these bots seem to work better in the map. Xaero ,Visor ,Tank Jr ,Razor ,Patriot ,Phobos ,Hossman.
Also Grunt ran the upper ledge. From the MH he went right to the JP then to the RG area before getting fragged.
Cadaver went from the MH to the left ,he got as far as the corner where you turn into the GL area before getting
fragged
D/L - Removed. As usual I've may a few changes. Update to come soon.


Mon Aug 19, 2013 4:46 am

Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
 Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
Well here is an update. I need to update the levelshot but that's trivial . Made some minor
changes. Expanded the upper ledge except in a few places. Added another TP. Removed
a small roof top so now there is a platform in the main area. After messing with it for weeks
I finally have the fog how I envisioned it to be.

D/L - http://www.mediafire.com/?vv5pi7bc4blgvqu


Thu Aug 22, 2013 6:55 pm

Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
 Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
Week 11 Secret Word.


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Fri Aug 23, 2013 8:21 pm

Joined: Fri Jun 11, 2010 8:06 am
Posts: 71
 Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
Lo :)

Nice work, I've taken a quick look around and have a few suggestions and bugs for you.
You should try adding some small touches, like light flares, or banners etc (preferably not brown though), to breathe a
little life into the atmosphere ;)
Sorry I can't go more in depth, I just don't seem to have enough time these days.

Hope these help!

https://dl.dropboxusercontent.com/u/311 ... 013_01.jpg
https://dl.dropboxusercontent.com/u/311 ... 013_02.jpg
https://dl.dropboxusercontent.com/u/311 ... 013_03.jpg
https://dl.dropboxusercontent.com/u/311 ... 013_04.jpg
https://dl.dropboxusercontent.com/u/311 ... 013_05.jpg
https://dl.dropboxusercontent.com/u/311 ... 013_06.jpg
https://dl.dropboxusercontent.com/u/311 ... 013_07.jpg
https://dl.dropboxusercontent.com/u/311 ... 013_08.jpg
https://dl.dropboxusercontent.com/u/311 ... 013_09.jpg
https://dl.dropboxusercontent.com/u/311 ... 013_10.jpg
https://dl.dropboxusercontent.com/u/311 ... 013_11.jpg
https://dl.dropboxusercontent.com/u/311 ... 013_12.jpg
https://dl.dropboxusercontent.com/u/311 ... 013_13.jpg
https://dl.dropboxusercontent.com/u/311 ... 013_14.jpg


Sun Aug 25, 2013 10:37 pm

Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
 Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
Thanks akm for taking the time to give it a look and to provide feedback.
Did you used to hang out at Map-Center ?


Tue Aug 27, 2013 4:40 am
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