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akm
Joined: Fri Jun 11, 2010 8:06 am Posts: 71
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Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
I think so, it's been a long time. I've been mapping since Doom2. and you're welcome 
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Tue Aug 27, 2013 9:40 am |
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kaustic
Joined: Wed Apr 13, 2011 3:35 pm Posts: 121
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Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
Week 12 Secret Word.
Attachments:
W12SW.jpg [ 387.63 KiB | Viewed 211001 times ]
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Wed Aug 28, 2013 3:30 pm |
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kaustic
Joined: Wed Apr 13, 2011 3:35 pm Posts: 121
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Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
You know its always a bad thing when in the last week of the Comp bspc crashes just before reachability calculations. After working backwards from the last thing that I did I figured it out and all is good again. Gotta be careful with hint brushes.
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Wed Aug 28, 2013 4:05 pm |
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kaustic
Joined: Wed Apr 13, 2011 3:35 pm Posts: 121
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Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
Last look before the end. Of coarse there have been changes and additions . Still no Weapon Spawn markers per say. The stains are as far as I go. I hadn't even planned on that but I figured Something subtle wouldn't hurt much.
D/L - removed
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Wed Aug 28, 2013 6:37 pm |
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kaustic
Joined: Wed Apr 13, 2011 3:35 pm Posts: 121
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Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
Aty3Dm9MSC2013 Final PK3 - removed Good Luck Everyone..  Edit: WinZip file -Pk3 with readme.txt ,DL - Removed
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Sat Aug 31, 2013 5:34 am |
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kaustic
Joined: Wed Apr 13, 2011 3:35 pm Posts: 121
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Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
Well I had intended not to update the map I had submitted for the competition. Instead I was just going to submit it to LvL as an extended version of the map. Needless to say I changed my mind. So here is the Updated map. D/L -Removed. Did some more work ,will post an update soon.
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Fri Sep 20, 2013 5:29 am |
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kaustic
Joined: Wed Apr 13, 2011 3:35 pm Posts: 121
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Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
Some minor changes. Light beams removed from lower area. I wasn't happy with the way they looked and have been messing with them for weeks. So after having it suggested that they didn't look right I decided it was time for them to go. In order to get the bots to use the TP in the area by the Haste I had to add a bot clip under the target position(because its out over the edge of the platform).So on occasions they may use it to jump off the platform. Kind of a trade off to get them to go after the items up there. Widened 2 ledges I hadn't done before and some other trivial items .
D/L removed
Edit: I found a grate texture I liked so I placed a frame and grate under the Target position so if the bots decide to go that way it doesn't look funny. Also the bots use the Teleporter in the Lightning Gun area now. So with that issue fixed the bots pretty much use the entire map now.
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Sun Sep 29, 2013 8:38 am |
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kaustic
Joined: Wed Apr 13, 2011 3:35 pm Posts: 121
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Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
Edit: Ok I guess I'm not calling this one done. After reading the comments from the judges I'll be making some adjustments.
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Wed Oct 09, 2013 7:04 am |
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kaustic
Joined: Wed Apr 13, 2011 3:35 pm Posts: 121
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Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
Well I made a few adjustments. -I added a Yellow Armor down below. I placed it where the Lightning Gun was and moved the Lightning Gun over to the other side of the room. -Added more grate to the upper level and added a few more ammo items. -Switched a couple of weapons. -Added light textures to the arrows for the TP markers and the arrow marker in the floor in the basement pointing to the TP(The arrows have always been there. I wanted the presence of the tp's to be subtle and not readily noticeable so as to be more of a surprise find).
It has- -17 spawn locations -2 Teleporters -8 Jump Pads -2 Shotguns -2 Rocket Launchers -1 Grenade Launcher -1 Plasma Gun -1 Lightning Gun -1 Railgun - Mega Health - Red Armor - Yellow Armor - Haste - Enough Ammo ,Health ,Armor Shards to go around.
Go to LvL to Download. In a few days the latest version of this map should be up for DL I just updated the map so there are quite a few changes since this comp.
Last edited by kaustic on Wed May 30, 2018 9:52 pm, edited 3 times in total.
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Sat Oct 26, 2013 9:08 pm |
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kaustic
Joined: Wed Apr 13, 2011 3:35 pm Posts: 121
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Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
Received my prize from Wacom yesterday. I will put it to good use. Thanks to all the sponsors for your support of this Competition.
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Fri Nov 15, 2013 3:08 pm |
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smiker
Joined: Thu May 09, 2013 12:18 pm Posts: 87 Location: Spain
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Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
Just a sidenote, maybe 17 spawns are too much for dueling, have you considered lowering the spawn number on tourney mode? It could win some spawnkill frags if so.
_________________ Work fast. Pray faster.
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Sun Dec 01, 2013 2:02 am |
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kaustic
Joined: Wed Apr 13, 2011 3:35 pm Posts: 121
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Re: Aty3Dm9MSC2013 ( Sector 9 "The Cytherean Outpost" )
No I haven't considered it. At the moment I'm not doing any mapping. Spent all summer inside and now is hunting season so I'm doing some hunting(don't really care if I shoot anything but its a good excuse to get out of the house and hike around woods find a nice spot to sit down and enjoy the peace and quiet for a while).
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Fri Dec 06, 2013 9:04 pm |
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