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 knc_dm4 by kaffeewunder 
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Joined: Thu May 06, 2010 2:01 pm
Posts: 47
Post knc_dm4 by kaffeewunder
only for good ol ferdinand

Patrick "kaffeewunder" Horn
P-horn@gmx.net
https://kaffeseecke.wordpress.com/

its a ffa,tdm 2v2 4v4 map

gl hf everyone.

tho its not rly finished
here is the link to knc4_dm - what a difference a day make
https://dl.dropbox.com/u/83083336/knc4_dm.pk3

and if dropbox doesnt work
http://www.divshare.com/download/19327469-95f


ye and i you want to load the map, here is a small pk3 that replaceses the guilty textuers, that wont let you do like that.

https://dl.dropbox.com/u/83083336/knc4_dm_loadfix.pk3


Last edited by Kaffeewunder on Sat Aug 11, 2012 4:40 pm, edited 12 times in total.



Sat Jun 02, 2012 6:34 pm
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Posts: 47
Post Re: knc_dm4 (onlyforcity:D) by kaffeewunder
1st.screenshot of week #1 :
Attachment:
File comment: GLHF
mav_week1_1.jpg
mav_week1_1.jpg [ 233.25 KiB | Viewed 4488 times ]


next screenshot
Attachment:
mav_week1_2.jpg
mav_week1_2.jpg [ 328.53 KiB | Viewed 4450 times ]


Last edited by Kaffeewunder on Sun Jun 03, 2012 3:19 pm, edited 1 time in total.



Sat Jun 02, 2012 7:30 pm
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Location: Somewhere near Berlin
Post Re: knc_dm4 (onlyforcity:D) by kaffeewunder
Hurray :mrgreen:

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Sun Jun 03, 2012 2:56 pm
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Post Re: knc_dm4 (onlyforcity:D) alpha2 by kaffeewunder
After a short talk to cityy, here is a new alpha. it has some minor changes to the layout itself and Duel and teamdm(ffa) have now seperate itemlayouts. ty cityy =)

http://dl.dropbox.com/u/83083336/knc4_dm_alpha2.pk3

have fun with it, and suggestions are welcome


Thu Jun 07, 2012 1:03 pm
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Post Re: knc_dm4 (onlyforcity:D) alpha2 by kaffeewunder
Looks nice :)

RA room is a bit flat and square, and i rly miss a gun in there, i would also like lg ammo a bit closer to quad, but maybe thats just me being lazy :lol:
other than that it looks nice to me, even tho i get lost all the time so far :) rly like the glass shader btw !


Thu Jun 07, 2012 11:51 pm
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Joined: Tue Jun 22, 2010 2:15 am
Posts: 65
Post Re: knc_dm4 (onlyforcity:D) alpha2 by kaffeewunder
Looks good so far, the connectivity is certainly good.

Feels like you have a lot of long, open lines of sight. This will make rail gun very powerful on this map. You may want to put it in a spot where it is tough to get. On top of a stack of boxes, or just in an out of the way area.

Speaking of boxes, the box route up to the RA is a little tough to jump up. Perhaps this was the intention?

In any case, the map looks fast and fun :)


Fri Jun 08, 2012 12:45 am
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Posts: 47
Post Re: knc_dm4 (onlyforcity:D) alpha3 by kaffeewunder
Thank you all for the feedback. And yes, thex boxroute is supposed to be tought, but good you mention it, because someone else thought it was too easy, dont know exactly what i´ll do there. I changed the itemlayout (tdm) a little, and cut off some of the lines of sight and enlarged it therefor on some other places. quite unsure about the new rocketlauncher area, because it feels a bit off and the ra area with all these nice weapons in it. Lets look how the changes work out.

and of cause, word of the week screenshot, and some progress, not much tho =)


Attachment:
mav_week2_1.jpg
mav_week2_1.jpg [ 352.83 KiB | Viewed 4314 times ]

Attachment:
mav_week2_2.jpg
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Attachment:
mav_week2_3.jpg
mav_week2_3.jpg [ 124.32 KiB | Viewed 4314 times ]

Attachment:
mav_week2_4.jpg
mav_week2_4.jpg [ 201.48 KiB | Viewed 4314 times ]


oh and ofc beta3! :

https://dl.dropbox.com/u/83083336/knc4_dm_alpha3.pk3

gl hf with it! =)


Wed Jun 13, 2012 7:06 pm
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Joined: Wed Jun 08, 2011 3:50 pm
Posts: 29
Post Re: knc_dm4 (onlyforcity:D) alpha3 by kaffeewunder
Looks nice, I felt strange running around a 'realistic' environment with rail/rockets out.


Thu Jun 14, 2012 2:10 am
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Post Re: knc_dm4 (onlyforcity:D) alpha3 by kaffeewunder
weekly screenshots:

Attachment:
mav_week3_1.jpg
mav_week3_1.jpg [ 262.18 KiB | Viewed 4210 times ]


Attachment:
mav_week3_2.jpg
mav_week3_2.jpg [ 107.91 KiB | Viewed 4212 times ]


Thu Jun 21, 2012 8:39 pm
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Posts: 47
Post Re: knc_dm4 (onlyforcity:D) alpha3 by kaffeewunder
weekly screenshot, tommorrow last alpha, tho it looks allready like a beta. hope now items work well.

secret word:

Attachment:
mav_week4_1.jpg
mav_week4_1.jpg [ 309.19 KiB | Viewed 4158 times ]


and some random shots:

Attachment:
mav_week4_2.jpg
mav_week4_2.jpg [ 150.28 KiB | Viewed 4158 times ]

Attachment:
mav_week4_3.jpg
mav_week4_3.jpg [ 198.72 KiB | Viewed 4158 times ]

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mav_week4_4.jpg
mav_week4_4.jpg [ 184.02 KiB | Viewed 4158 times ]

Attachment:
mav_week4_5.jpg
mav_week4_5.jpg [ 231.95 KiB | Viewed 4158 times ]


Tue Jun 26, 2012 8:08 pm
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Posts: 47
Post Re: knc_dm4 (onlyforcity:D) alpha4 by kaffeewunder
so here is alpha4. Only switched plasma+mh and enlarged areas , and also finaly could remove some of the boxes. \:D/
Suggestions are as always welcome.

gl hf with alpha4

https://dl.dropbox.com/u/83083336/knc4_dm_alpha4.pk3

now the the file is updated and everything should be included.
thx for the suggestions czghost, will think about the item suggestions.


Last edited by Kaffeewunder on Thu Jun 28, 2012 8:37 am, edited 1 time in total.



Wed Jun 27, 2012 2:29 pm
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Location: Czech Republic
Post Re: knc_dm4 (onlyforcity:D) alpha3 by kaffeewunder
There is one large issue: missing textures, see screenshot... These missing textures are proceeding in whole area, must be solved:
Image

You have also ommited visible void. If the player have r_clear disabled (normal play doesn't allow enabling that cvar) it looks like it's solid. But with r_clear enabled it shows that ugly pink color... It's not too big issue, but the cheaters with r_clear enabled may welcome issue repair... Or stay it here and tell cheaters by this they have to play normaly :D
Image

Wow, looks like there's an empty place. Could you fill it with any pickup item?
Image

There pobably was Wacom Wireless secret word. Put it back here and it will be okay...
Image

The railings are a bit unrealistic without some vertical sticks:
Image

The same as the third screenshot: Put here any pickup item...
Image

There's some unrealistic invisible walls or something you cannot see, but also cannot walk though. Both left and right wall corners have a clip instead of simple solid wall and there's some patch or something like this with missing texture. Putting here solid wall brush and fill up the missing texture will help.
Image
Image

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Wed Jun 27, 2012 3:53 pm
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Post Re: knc_dm4 (onlyforcity:D) alpha4 by kaffeewunder
late weekly screenshot

Attachment:
knc4_week5_1.jpg
knc4_week5_1.jpg [ 105.63 KiB | Viewed 4051 times ]


and 2 progressshots

Attachment:
knc4_week5_2.jpg
knc4_week5_2.jpg [ 42.21 KiB | Viewed 4051 times ]

Attachment:
knc4_week5_3.jpg
knc4_week5_3.jpg [ 33.52 KiB | Viewed 4051 times ]


Sat Jul 07, 2012 1:42 am
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Posts: 47
Post Re: knc_dm4 (onlyforcity:D) beta 1 by kaffeewunder
so here is the picture of the week, i also borought this entitiewindowthingie. v nice idea.

Attachment:
knc4_week7.jpg
knc4_week7.jpg [ 410.31 KiB | Viewed 4006 times ]


and some shots according to the new beta1. i hope this itemlayout only need some small tweaks (or not, write what you think).

Attachment:
knc5w_1.jpg
knc5w_1.jpg [ 67.96 KiB | Viewed 4006 times ]

Attachment:
knc5w_2.jpg
knc5w_2.jpg [ 70.43 KiB | Viewed 4006 times ]

Attachment:
knc5w_3.jpg
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Attachment:
knc5w_4.jpg
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Attachment:
knc5w_5.jpg
knc5w_5.jpg [ 46.01 KiB | Viewed 4006 times ]

Attachment:
knc5w_6.jpg
knc5w_6.jpg [ 43.38 KiB | Viewed 4006 times ]


i also put a link into the first post. so gl hf with beta1.

https://dl.dropbox.com/u/83083336/knc4_dm_beta1.pk3


Wed Jul 11, 2012 5:52 pm
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Joined: Sat May 29, 2010 3:17 pm
Posts: 210
Post Re: knc_dm4 (onlyforcity:D) beta 1 by kaffeewunder
Just from the screens:

download/file.php?id=594&mode=view

IF you can go up here you should place at least a broken light doing some flickering stuff

download/file.php?id=592&mode=view

Maybe add some bigger lights, to get a more realistic feel to it?


Wed Jul 11, 2012 9:16 pm
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