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 Storm3dm7 By Justin "StormShadow" Ingels [FINAL] 
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Joined: Sun Jun 03, 2012 1:04 pm
Posts: 41
Post Re: Storm3dm7 By Justin "StormShadow" Ingels [ALPHA 7]
RA and MH is nice as it is now imo and i like the ledges at lg :)

idk about the lava, doesnt matter that much, you could lower that platform a few unist so its harder to make that jump to ra, but you can still attack from there and take the tele up if you fail the jump, would make this route more of an escape but still possible to make some damage from there. just an idea though.

im sure you'll figure something out :)


Thu Jun 21, 2012 1:10 am
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Joined: Tue Jun 22, 2010 2:15 am
Posts: 65
Post Re: Storm3dm7 By Justin "StormShadow" Ingels [ALPHA 7]
martinheterjag - Thanks for the feedback. It's much appreciated! You've given me a good idea for that corridor, I will implement it for my next version.

In the meantime, here is my week3 screenshot:


Fri Jun 22, 2012 1:36 am
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Joined: Tue Jun 22, 2010 2:15 am
Posts: 65
Post Re: Storm3dm7 By Justin "StormShadow" Ingels [ALPHA 7]
Week3


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Fri Jun 22, 2012 1:39 am
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Joined: Mon May 03, 2010 7:08 am
Posts: 71
Post Re: Storm3dm7 By Justin "StormShadow" Ingels [ALPHA 7]
oh that is cleaver, I might steal that idea

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Fri Jun 22, 2012 10:17 am
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Joined: Tue Jun 22, 2010 2:15 am
Posts: 65
Post Re: Storm3dm7 By Justin "StormShadow" Ingels [ALPHA 7]
Week 4:


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Wed Jun 27, 2012 12:44 am
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Joined: Tue Jun 22, 2010 2:15 am
Posts: 65
Post Re: Storm3dm7 By Justin "StormShadow" Ingels [ALPHA 7]
Week 5:


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Sat Jul 07, 2012 12:28 am
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Joined: Tue Jun 22, 2010 2:15 am
Posts: 65
Post Re: Storm3dm7 By Justin "StormShadow" Ingels [ALPHA 7]
Week 6 Screenshot


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Fri Jul 13, 2012 11:02 pm
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Joined: Tue Jun 22, 2010 2:15 am
Posts: 65
Post Re: Storm3dm7 By Justin "StormShadow" Ingels [ALPHA 7]
Week 7


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Fri Jul 20, 2012 11:09 pm
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Joined: Tue Jun 22, 2010 2:15 am
Posts: 65
Post Re: Storm3dm7 By Justin "StormShadow" Ingels [ALPHA 7]
Week 8:

/Ahead of the curve for a change


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Tue Jul 24, 2012 11:59 pm
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Joined: Tue Jun 22, 2010 2:15 am
Posts: 65
Post Re: Storm3dm7 By Justin "StormShadow" Ingels [ALPHA 7]
Week 9:


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Fri Aug 03, 2012 11:38 pm
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Joined: Tue Jun 22, 2010 2:15 am
Posts: 65
Post Re: Storm3dm7 By Justin "StormShadow" Ingels [ALPHA 7]
Week 10


Wed Aug 08, 2012 2:08 am
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Joined: Tue Jun 22, 2010 2:15 am
Posts: 65
Post Re: Storm3dm7 By Justin "StormShadow" Ingels [ALPHA 7]
Week 10


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Wed Aug 08, 2012 2:09 am
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Joined: Tue Jun 22, 2010 2:15 am
Posts: 65
Post Re: Storm3dm7 By Justin "StormShadow" Ingels [ALPHA 7]
I decided to release a public beta just to get someone else's eyes on this map other than mine.

Beta 10

storm3dm10-b10.pk3

Smallish, tight duel style map. Any and all feedback is welcome!

Let me know what you think.


Wed Aug 08, 2012 2:16 am
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Joined: Fri Jun 11, 2010 8:06 am
Posts: 71
Post Re: Storm3dm7 By Justin "StormShadow" Ingels [***BETA 10 - 8
Seems fine mostly, just a little cramped layout wise in some places.
Could do with more details in some areas too, and a few ambient sounds.

I've got a few bugs and suggestions for you though :)

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Wed Aug 08, 2012 9:18 am
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Joined: Mon Apr 26, 2010 4:49 pm
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Location: Somewhere near Berlin
Post Re: Storm3dm7 By Justin "StormShadow" Ingels [***BETA 10 - 8
I like the layout quite a lot now, nice job! If you got a couple spare minutes left you could try on breaking up your floors a little more, texturing wise - I think one or two more floor textures would not hurt because the tiles you use are quite simular to each other.

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Wed Aug 08, 2012 11:16 am
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