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nyoshk
Joined: Wed May 09, 2012 10:18 am Posts: 23
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 nyo3dm1 by nyoshk
Name: Marko 'nyoshk' Milinkovic Email: marko (dot) milinkovic (dot) zg (at) gmail (dot) com
4vs4 TDM , 8 players FFA Map name: Archetype
Last edited by nyoshk on Thu Jun 14, 2012 10:57 pm, edited 1 time in total.
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| Wed May 09, 2012 10:25 am |
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nyoshk
Joined: Wed May 09, 2012 10:18 am Posts: 23
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 Re: nyo3dm1 by nyoshk
I have been trying to make maps for 2 months now but I always mess things up like save blank map over the map that I was working on or something bugs down because I was using older unstable version of radiant. Now I will try to make something cool, can't wait  !
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| Wed May 09, 2012 12:52 pm |
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cityy
Joined: Mon Apr 26, 2010 4:49 pm Posts: 211 Location: Somewhere near Berlin
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 Re: nyo3dm1 by nyoshk
Hey, I recommend you make an online backup of your *.map file every week so nothing gets lost or messed up. Dropbox is a great and easy to use cloud service. Looking forward to what you will produce!
_________________ Portfolio Twitter
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| Wed May 09, 2012 12:58 pm |
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CZghost
Joined: Sat Jan 21, 2012 11:25 am Posts: 39 Location: Czech Republic
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 Re: nyo3dm1 by nyoshk
@cityy: I'm using Dropbox, too. It's great, I've dropped here modified PK3's of uoz's maps uozq3ta1 & uozq3ta3. I've only added a levelvideos for that maps 
_________________ I play Team Deathmatch, Capture The Flag and Team Arena games... What gametype prefer you?
CZghost want to meet you...
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| Wed May 09, 2012 1:29 pm |
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nyoshk
Joined: Wed May 09, 2012 10:18 am Posts: 23
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 Re: nyo3dm1 by nyoshk
GLHF ALL!
Attachments:
ss01wwGLHF.JPG [ 378.78 KiB | Viewed 2464 times ]
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| Sat Jun 02, 2012 8:43 pm |
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nyoshk
Joined: Wed May 09, 2012 10:18 am Posts: 23
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 Re: nyo3dm1 by nyoshk
Some mess here 
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| Wed Jun 06, 2012 11:45 pm |
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Bliccer
Joined: Sat May 29, 2010 3:17 pm Posts: 202
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 Re: nyo3dm1 by nyoshk
Someone wants to go big! I like. Especially as CA gamer. But there need to be more obstacles. It's too much space.
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| Thu Jun 07, 2012 12:25 pm |
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nyoshk
Joined: Wed May 09, 2012 10:18 am Posts: 23
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 Re: nyo3dm1 by nyoshk
Yea I will now concentrate on how to close this open area to make it more rocket and lg friendly!
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| Thu Jun 07, 2012 4:41 pm |
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nyoshk
Joined: Wed May 09, 2012 10:18 am Posts: 23
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 Re: nyo3dm1 by nyoshk
I have added quad area in the center and megahealth on the battlesuits path to red. Red is up behind the main jumppad and quad will probably reach it before BS.
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| Mon Jun 11, 2012 12:26 pm |
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nyoshk
Joined: Wed May 09, 2012 10:18 am Posts: 23
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 Re: nyo3dm1 by nyoshk
Dealing with chaotic situation!
Attachments:
ss09g.JPG [ 351.17 KiB | Viewed 2234 times ]
ss08g.JPG [ 306.07 KiB | Viewed 2234 times ]
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| Fri Jun 22, 2012 9:19 pm |
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Bliccer
Joined: Sat May 29, 2010 3:17 pm Posts: 202
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 Re: nyo3dm1 by nyoshk
Nice pics. Will you use these textures in your final version, too?
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| Sat Jun 23, 2012 10:56 am |
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nyoshk
Joined: Wed May 09, 2012 10:18 am Posts: 23
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 Re: nyo3dm1 by nyoshk
Thanx, no I will make more textures but now I am trying to close this stadium lol. I draw whole map on paper month ago but reality is much different. Sky give textures nice weird alien atmosphere like the whole place was built by some kind of humanoids. I will try to make pk3 soon so people can try it.
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| Sat Jun 23, 2012 2:12 pm |
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nyoshk
Joined: Wed May 09, 2012 10:18 am Posts: 23
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 Re: nyo3dm1 by nyoshk
Something ...
Attachments:
ss10g.JPG [ 349.99 KiB | Viewed 2154 times ]
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| Fri Jun 29, 2012 9:15 pm |
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nyoshk
Joined: Wed May 09, 2012 10:18 am Posts: 23
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 Re: nyo3dm1 by nyoshk
This is very early stage but I made pk3 for fun if someone wants to jump around. I still don't know why battlesuit wont appear on the map. If you have any advice, tell me. Thanx! https://dl.dropbox.com/u/78551789/maps/ ... yo3dm1.pk3
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| Sun Jul 01, 2012 12:36 am |
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TheMuffinMan
Joined: Sat May 08, 2010 8:24 pm Posts: 24
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 Re: nyo3dm1 by nyoshk
nyoshk wrote: I still don't know why battlesuit wont appear on the map. It's good practice to keep an eye on what appears in the map loading stage printout in the console: Code: ------------ Map Loading ------------ trying to load maps/nyo3dm1.aas Fatal: can't open maps/nyo3dm1.aas 35 bots parsed 70 arenas parsed G_PickTarget called with NULL targetname FinishSpawningItem: item_enviro startsolid at (2208 -1056 -288) -----------------------------------
That startsolid error means that there are solid volume(s) within the item bounds, preventing it from being able to spawn. You most likely put the battlesuit right into the floor, so just move it up some.
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| Sun Jul 01, 2012 8:25 am |
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