
Re: dk_msg4 Andy 'dONKEY' Dunn
Didn't have as much time as I thought I would over the weekend, nevertheless I did make some progress.
First the obligatory word of the week:

Then some progress updates...
spent a while thinking of a name for (what has ended up as) my CTF level. Was thinking along the lines of 'Chain Reaction', or 'An equal and opposite reaction', then had a moment of inspiration and came up with 'Duel Cores'.
@Pat, about the lighting, on both my laptops the level is sufficiently illuminated, but when I view screen shots on other devices, they do look very dark. Not entirely sure how to balance this.
Some further screens:
The below is one area in the centre ground I still need to work on. I need a lower link route between bases, either through the rock, or running around the side.

I need to fiddle with the waterfall sort value, as apparent in this shot, and others, it's being drawn on top of.
The below area is the more or less complete flag area (in this case red)

I like the idea of the flag placed over the reactor pit. Various barrels and crates make for some alternative attack routes.
The final shot for this update looks out over the centre area, which is the one section that still requires finalizing.

I have a lower route to build under the bridges.
After that I'm onto further minor detailing (breaking up some railings, wear and tear), more decal passes (direction markers etc), item placement,
then further optimization.