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 Judging Map Pack Released 
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Site Admin

Joined: Thu May 18, 2006 5:44 pm
Posts: 231
Post Judging Map Pack Released
Ok, I'm compiling the official judging mappack now so here it is:
http://download.maverickservers.com/qua ... r_2011.zip

I strongly recommend everyone that submitted a final map to download this file just to verify that the map is in it. If there are missing maps I'll update the pack; in less than a week I'll submit this file to all the judges and they will start their judging process so make sure you verify everything looks ok by then.

I also have the maps loaded on these servers:
New York (BaseQ3): mapping.maverickservers.com:27960 (69.9.166.174:27960)
New York (CPMA): mapping.maverickservers.com:27961 (69.9.166.174:27961)
Germany (BaseQ3): germany.maverickservers.com:27960 (78.159.115.81:27960)
Germany (CPMA): germany.maverickservers.com:27961 (78.159.115.81:27961)

I spoke with Q3Nightmare and I decided that removing the old mappack link and post was a good idea to reduce confusion. The link above (when posted) will have the files that the judges get. This is the official one.


Sun Aug 14, 2011 12:30 pm
Profile

Joined: Fri Oct 08, 2010 12:59 am
Posts: 94
Post Re: Judging Map Pack Released
When I enter the CPMA server, I`m in it for about two seconds, then it kicks me out. I checked the console to see if it said anything but no warnings / errors.


Sun Aug 14, 2011 6:42 pm
Profile
Site Admin

Joined: Thu May 18, 2006 5:44 pm
Posts: 231
Post Re: Judging Map Pack Released
Which CPMA server?


Sun Aug 14, 2011 7:06 pm
Profile

Joined: Fri Oct 08, 2010 12:59 am
Posts: 94
Post Re: Judging Map Pack Released
Both New York and Germany have this issue.


Sun Aug 14, 2011 7:13 pm
Profile
Site Admin

Joined: Thu May 18, 2006 5:44 pm
Posts: 231
Post Re: Judging Map Pack Released
Maybe you don't have the right map loaded. Can you post a console dump?


Sun Aug 14, 2011 7:18 pm
Profile

Joined: Fri Oct 08, 2010 12:59 am
Posts: 94
Post Re: Judging Map Pack Released
GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color
GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/backpack.shader'
...loading 'scripts/bfg.shader'
...loading 'scripts/cpma_ui.shader'
...loading 'scripts/cpm_lg.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/fixes.shader'
...loading 'scripts/font3w.shader'
...loading 'scripts/freeze.shader'
...loading 'scripts/grapple.shader'
...loading 'scripts/greenarmor.shader'
...loading 'scripts/icons.shader'
...loading 'scripts/invis.shader'
...loading 'scripts/netgraph.shader'
...loading 'scripts/nmpgfx.shader'
...loading 'scripts/plasmanew.shader'
...loading 'scripts/players.shader'
...loading 'scripts/tig_ra3.shader'
...loading 'scripts/atlantis.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/tig_mouldy.shader'
...loading 'scripts/ktsdm3.shader'
...loading 'scripts/s3t5_tp.shader'
...loading 'scripts/storm3tourney5.shader'
...loading 'scripts/decker.shader'
...loading 'scripts/shambler.shader'
...loading 'scripts/g1zm0_floor.shader'
...loading 'scripts/g1zm0_glass.shader'
...loading 'scripts/g1zm0_wall.shader'
...loading 'scripts/g1zm0_misc.shader'
...loading 'scripts/crt.shader'
...loading 'scripts/g1zm0_skies.shader'
...loading 'scripts/hal.shader'
...loading 'scripts/ra3.shader'
...loading 'scripts/bigra3.shader'
...loading 'scripts/blueinflictsky.shader'
...loading 'scripts/infblood.shader'
...loading 'scripts/inflictpimp.shader'
...loading 'scripts/inflicts_sky.shader'
...loading 'scripts/ra3logo1.shader'
...loading 'scripts/avatar_ra3.shader'
...loading 'scripts/ra3map5.shader'
...loading 'scripts/deathstalker.shader'
...loading 'scripts/mahq.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/morose.shader'
...loading 'scripts/senn_ra3.shader'
...loading 'scripts/dustball.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/nightball.shader'
...loading 'scripts/storm3dm5.shader'
...loading 'scripts/ra3szq2dm1.shader'
...loading 'scripts/ra3szq2dm1newwater.shader'
...loading 'scripts/ra3szq2dm1_2.shader'
...loading 'scripts/cremator.shader'
...loading 'scripts/ra3mp16.shader'
...loading 'scripts/stormator.shader'
...loading 'scripts/sgtghost.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/ra3fire2.shader'
...loading 'scripts/sgwdw.shader'
...loading 'scripts/europa_ra3.shader'
...loading 'scripts/fira3.shader'
...loading 'scripts/q3shw16.shader'
...loading 'scripts/slamp.shader'
...loading 'scripts/neon.shader'
...loading 'scripts/pukka3tourney4.shader'
...loading 'scripts/pukka3tourney5.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/nateleaf2.shader'
...loading 'scripts/pukka3dm1.shader'
...loading 'scripts/pukkafx.shader'
...loading 'scripts/skies-kothic.shader'
...loading 'scripts/sockorganic.shader'
...loading 'scripts/terrain_pukka3dm1.shader'
...loading 'scripts/pasduel1.shader'
...loading 'scripts/proto2.shader'
...loading 'scripts/base_wall2.shader'
...loading 'scripts/pasctf3.shader'
...loading 'scripts/on-x_ra3map1.shader'
...loading 'scripts/ik_light.shader'
...loading 'scripts/ik_sky.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/sweltdm4.shader'
...loading 'scripts/swelt_evil8.shader'
...loading 'scripts/ikbase_light.shader'
...loading 'scripts/ne.shader'
...loading 'scripts/ospdm5a.shader'
...loading 'scripts/mrctele.shader'
...loading 'scripts/swelt_nodm9.shader'
...loading 'scripts/nodm18.shader'
...loading 'scripts/sockisland.shader'
...loading 'scripts/eq2.shader'
...loading 'scripts/monsoon.shader'
...loading 'scripts/cu3ctf1.shader'
...loading 'scripts/noctf3.shader'
...loading 'scripts/cpmctf3.shader'
...loading 'scripts/ninemil-ctf1.shader'
...loading 'scripts/ninemil-ctf2.shader'
...loading 'scripts/cpmctf1.shader'
...loading 'scripts/wdw3team1.shader'
...loading 'scripts/cpm8.shader'
...loading 'scripts/r_tourney4.shader'
...loading 'scripts/mrcq3t3.shader'
...loading 'scripts/mrcq3t4.shader'
...loading 'scripts/lun_cpm18.shader'
...loading 'scripts/cpm4a.shader'
...loading 'scripts/cpm3a.shader'
...loading 'scripts/swelt_majestic.shader'
...loading 'scripts/cpm3.shader'
...loading 'scripts/cpm29.shader'
...loading 'scripts/cpm28.shader'
...loading 'scripts/cpm27.shader'
...loading 'scripts/cpm26.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/cpm25.shader'
...loading 'scripts/cpm24.shader'
...loading 'scripts/cpm23.shader'
...loading 'scripts/devilpunch.shader'
...loading 'scripts/mkoxide.shader'
...loading 'scripts/cpm22.shader'
...loading 'scripts/69pickup1.shader'
...loading 'scripts/decker_sky.shader'
...loading 'scripts/decker_light.shader'
...loading 'scripts/decker_sfx.shader'
...loading 'scripts/decker_grates.shader'
...loading 'scripts/deck-tele.shader'
...loading 'scripts/hub3media.shader'
...loading 'scripts/mars.shader'
...loading 'scripts/nodm2.shader'
...loading 'scripts/acid.shader'
...loading 'scripts/cpm17.shader'
...loading 'scripts/evil6.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/sweltdm3.shader'
...loading 'scripts/blemish.shader'
...loading 'scripts/qfraggel2.shader'
...loading 'scripts/mrcq3dm5.shader'
...loading 'scripts/mrcleantex_3.shader'
...loading 'scripts/mrcleantex_1.shader'
...loading 'scripts/cmp11a.shader'
...loading 'scripts/d3xf2.shader'
...loading 'scripts/plduel1.shader'
...loading 'scripts/lzctf1.shader'
...loading 'scripts/bitter_pak.shader'
...loading 'scripts/acid3dm3r.shader'
...loading 'scripts/harlequin_sky.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/gm3tourney2.shader'
...loading 'scripts/q3map2_gm3tourney2.shader'
...loading 'scripts/aa2.shader'
...loading 'scripts/el3dm4-.shader'
...loading 'scripts/el3dm4.shader'
...loading 'scripts/el3t3.shader'
...loading 'scripts/desctf1.shader'
...loading 'scripts/d_mist.shader'
...loading 'scripts/cu3dm1.shader'
...loading 'scripts/b0_final.shader'
...loading 'scripts/ztn3tourney1.shader'
...loading 'scripts/yog3dm2.shader'
...loading 'scripts/veldrin.shader'
...loading 'scripts/tig_out.shader'
...loading 'scripts/thunda3dm2.shader'
...loading 'scripts/tab_q2guard.shader'
...loading 'scripts/storm3dm6.shader'
...loading 'scripts/storm3dm6_sky.shader'
...loading 'scripts/storm3dm6_sponsors.shader'
...loading 'scripts/spawn.shader'
...loading 'scripts/shaderlab_skybox.shader'
...loading 'scripts/saiko_tourney1a.shader'
...loading 'scripts/rpg3dm2.shader'
...loading 'scripts/blic_duel1.shader'
...loading 'scripts/bloodstone.shader'
...loading 'scripts/bubctf1.shader'
...loading 'scripts/elglight2.shader'
...loading 'scripts/geit3ctf2.shader'
...loading 'scripts/graveyard.shader'
...loading 'scripts/griffin.shader'
...loading 'scripts/nkd_taspawn.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/scanctf2.shader'
...loading 'scripts/scanctf2_e8.shader'
...loading 'scripts/scanctf3.shader'
...loading 'scripts/scanctf4.shader'
...loading 'scripts/scandm1ctf.shader'
...loading 'scripts/scanterra.shader'
...loading 'scripts/sock_techlig1.shader'
...loading 'scripts/stb.shader'
...loading 'scripts/casey2.shader'
...loading 'scripts/bastir.shader'
...loading 'scripts/casey.shader'
...loading 'scripts/ctf_q3w.shader'
...loading 'scripts/ctf_unified.shader'
...loading 'scripts/q3w5.shader'
...loading 'scripts/q3w7.shader'
...loading 'scripts/classic2_0.shader'
...loading 'scripts/japanc_q3w.shader'
...loading 'scripts/mrcteleb.shader'
...loading 'scripts/mrcteler.shader'
...loading 'scripts/q3wcp10.shader'
...loading 'scripts/q3wcp11.shader'
...loading 'scripts/q3wcp12.shader'
...loading 'scripts/q3wcp13.shader'
...loading 'scripts/q3wcp14.shader'
...loading 'scripts/q3wcp15.shader'
...loading 'scripts/q3wcp16.shader'
...loading 'scripts/q3wcp2.shader'
...loading 'scripts/q3wcp3.shader'
...loading 'scripts/q3wcp9.shader'
...loading 'scripts/q3wxs2.shader'
...loading 'scripts/q3wcp1.shader'
...loading 'scripts/q3wcp4.shader'
...loading 'scripts/q3wcp6.shader'
...loading 'scripts/q3wcp5.shader'
...loading 'scripts/q3wxs1.shader'
...loading 'scripts/dread.shader'
...loading 'scripts/battlegrounds.shader'
...loading 'scripts/shw_tele.shader'
...loading 'scripts/hipertrofia.shader'
...loading 'scripts/plants_soc.shader'
...loading 'scripts/sanctum.shader'
...loading 'scripts/q3dmp14.shader'
...loading 'scripts/q3ctfp22.shader'
...loading 'scripts/pukka3tourney7.shader'
...loading 'scripts/phantgothic.shader'
...loading 'scripts/phantq3dm4_logos.shader'
...loading 'scripts/phantq3dm3.shader'
...loading 'scripts/pasctf4.shader'
...loading 'scripts/sponsorlogos.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/decal.shader'
...loading 'scripts/bal3scrap.shader'
...loading 'scripts/charon_dm9.shader'
...loading 'scripts/dboxctf2a.shader'
...loading 'scripts/jalt2osp.shader'
...loading 'scripts/mrcq3t6.shader'
...loading 'scripts/newedge.shader'
...loading 'scripts/newedge_pub.shader'
...loading 'scripts/nnk05.shader'
...loading 'scripts/nunukciel04.shader'
...loading 'scripts/ospdm11.shader'
...loading 'scripts/ospdm12.shader'
...loading 'scripts/ospdm5.shader'
...loading 'scripts/ospdm8.shader'
...loading 'scripts/polo3dm4.shader'
...loading 'scripts/purple.shader'
...loading 'scripts/ra3textureset1.shader'
...loading 'scripts/sg_osp.shader'
...loading 'scripts/wnoise.shader'
...loading 'scripts/ospdm12door.shader'
...loading 'scripts/on-x_ctf4.shader'
...loading 'scripts/nor3dm3.shader'
...loading 'scripts/nkstrdm8.shader'
...loading 'scripts/albert.shader'
...loading 'scripts/magdalena.shader'
...loading 'scripts/erta1.shader'
...loading 'scripts/ermap4.shader'
...loading 'scripts/13void_xt.shader'
...loading 'scripts/13void.shader'
...loading 'scripts/13star.shader'
...loading 'scripts/13dawn.shader'
...loading 'scripts/hw_lagoon.shader'
...loading 'scripts/knc3.shader'
...loading 'scripts/knc3fx_pg.shader'
...loading 'scripts/knc3fx_rl.shader'
...loading 'scripts/knc3fx_gl.shader'
...loading 'scripts/knc3fx_rg.shader'
...loading 'scripts/knc3fx_sg.shader'
...loading 'scripts/kazdm5_sfx.shader'
...loading 'scripts/sfx2.shader'
...loading 'scripts/khaooohs.shader'
...loading 'scripts/jstrq3dm2.shader'
...loading 'scripts/hub3aeroq3.shader'
...loading 'scripts/contest.shader'
...loading 'scripts/skies.shader'
...loading 'scripts/terrademoq3.shader'
...loading 'scripts/plants.shader'
...loading 'scripts/mothra.shader'
...loading 'scripts/disco2.shader'
...loading 'scripts/disco.shader'
...loading 'scripts/dtb.shader'
...loading 'scripts/ai.shader'
...loading 'scripts/plastic.shader'
...loading 'scripts/disco3.shader'
...loading 'scripts/disco4.shader'
...loading 'scripts/custom.shader'
...loading 'scripts/custom2.shader'
...loading 'scripts/ebirah.shader'
...loading 'scripts/strobe2.shader'
...loading 'scripts/ame_starfield.shader'
...loading 'scripts/dk_ng3.shader'
...loading 'scripts/dk_ng3_logos.shader'
...loading 'scripts/dk_decay.shader'
...loading 'scripts/dc_clientpak.shader'
...loading 'scripts/ta_sfx2.shader'
...loading 'scripts/ta_base_wall2.shader'
...loading 'scripts/ct3dm5.shader'
...loading 'scripts/ct_ct3ctf2.shader'
...loading 'scripts/chiropterata.shader'
...loading 'scripts/bst_tech.shader'
...loading 'scripts/bal3meat.shader'
...loading 'scripts/satellite.shader'
...loading 'scripts/aty3dm8sl.shader'
...loading 'scripts/skeletons.shader'
...loading 'scripts/aty8_medieval_soc.shader'
...loading 'scripts/alkdm06.shader'
...loading 'scripts/tokyo.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/team.shader'
...loading 'scripts/stone2.shader'
...loading 'scripts/skies2.shader'
...loading 'scripts/redsnakes.shader'
...loading 'scripts/ql.shader'
...loading 'scripts/q3banner_trans.shader'
...loading 'scripts/q3banner.shader'
...loading 'scripts/pasdm5.shader'
...loading 'scripts/pasdm.shader'
...loading 'scripts/pas_gfx.shader'
...loading 'scripts/museum.shader'
...loading 'scripts/liquids2.shader'
...loading 'scripts/gothic_door.shader'
...loading 'scripts/gothic_button.shader'
...loading 'scripts/e7.shader'
...loading 'scripts/ctf2.shader'
...loading 'scripts/base_floor2.shader'
...loading 'scripts/base_door.shader'
...loading 'scripts/ad_trim.shader'
...loading 'scripts/ad_content.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 565417 bytes of code
ui loaded in 1913280 bytes on the hunk
224 arenas parsed
49 bots parsed
trying icons/iconf_neutral1.TGA...
PunkBuster Client: Not Connected to a Server
]/condump
usage: condump <filename>
]/condump maverick
Dumped console text to maverick.

Loads up to Phrantic (the default server map), can run around in for about a second or two before it shuts down.


Sun Aug 14, 2011 7:22 pm
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Site Admin

Joined: Thu May 18, 2006 5:44 pm
Posts: 231
Post Re: Judging Map Pack Released
Hm, does anyone else have this issue?


Sun Aug 14, 2011 7:24 pm
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Joined: Wed May 26, 2010 7:54 pm
Posts: 62
Post Re: Judging Map Pack Released
Works fine for me. Perhaps try to reinstall CPMA?

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Sun Aug 14, 2011 8:15 pm
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Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
Post Re: Judging Map Pack Released
Maybe try taking the 200 or so maps out of your Baseq3 just to see if loading all those maps
is causing it.Its been known to happen. You can try upping your hunkmegs too.


Sun Aug 14, 2011 8:44 pm
Profile

Joined: Fri Oct 08, 2010 12:59 am
Posts: 94
Post Re: Judging Map Pack Released
I removed about 20 or something maps from by baseq3, reinstalled version 1.40 and upped my com_hunkmegs to 175. I`m still getting issues though. :?

The vq3 servers work fine though, I might just have to use those. Is it possible to change the gametype in vq3?

Thanks for your help so far. And thanks for putting the servers up. :)


Sun Aug 14, 2011 9:44 pm
Profile

Joined: Fri Oct 08, 2010 12:59 am
Posts: 94
Post Re: Judging Map Pack Released
Nevermind, I got it solved. :)


Mon Aug 15, 2011 3:44 am
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Joined: Fri May 06, 2011 2:59 am
Posts: 61
Post Re: Judging Map Pack Released
who are the judges this round?


Mon Aug 22, 2011 1:45 am
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Joined: Mon May 31, 2010 8:45 pm
Posts: 142
Post Re: Judging Map Pack Released
fKd wrote:
who are the judges this round?


Adam "SyncError" Pyle from id Software
Chad "Despair" Younger maker of Overgrowth
Joe "nineX" Szymkowicz from Ready Up Radio
Kevin "Anthem" Lower from Team Event Horizon
Jeffrey "draven" Debipersad from LowLandLions
Andrew "gellehsak" Ryder


Mon Aug 22, 2011 3:21 am
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Joined: Sat May 29, 2010 3:17 pm
Posts: 210
Post Re: Judging Map Pack Released
Despair? The one who made this really awesome terrain map for Tremulous? I love it. I think it's cool to be judged by such people!


Fri Aug 26, 2011 9:22 am
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