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 InsaneKid - Ebirah (Classic Domination) 
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Joined: Tue May 25, 2010 11:31 pm
Posts: 93
Post Re: InsaneKid - Ebirah
i have worked on the map till now,
thats why the pk3-file isnt sorted well ...
but i will fix that, and the file will be even smaller!

This map introduces my new+new+NEW DTB!
>>>
Its a kind of "Domination-Mod" built into the map!
in this new DTB u just need to touch! the dom-point once and run to next one.
if u turned all dom-points into ur teamColor, ur team dominates
(testers play this map in TeamDeathmatch, pls).
if ur team dominates, u can enter the teleporters in the center, to score!
if ur team does not dominate, u will die, when u enter the teleporters in the center!

i will refine the DTB-system (add DTB-point-markers and stuff)
within the next 2 weeks!

HAVE FUN! :wink:
>>>
http://www.file-upload.net/download-370 ... h.pk3.html

actual wop
>>>


Attachments:
kid-week9b.jpg
kid-week9b.jpg [ 255.56 KiB | Viewed 9531 times ]


Last edited by InsaneKid on Sat Sep 03, 2011 9:28 pm, edited 1 time in total.

Sun Aug 14, 2011 4:05 am
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Joined: Tue May 25, 2010 11:31 pm
Posts: 93
Post Re: InsaneKid - Ebirah (new Gametype built in map)
Its the 3rd generation of "Dominate the Base" (DTB).

First i made a simple Domination with 1 Dom-Point,
then i made Double-Domination, where the teams
have to occupy 2 points for 10secs, to gain extra-points.
This new DTB is "Classic Domination":
it has 3 dom-points (buttom/minimum),
that need to be touched only.
If all dom-points are owned by 1 team,
this team can enter the teleporters to score!

A BIG map-pack is almost in work! <:


Sun Aug 14, 2011 5:41 am
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Joined: Sat May 29, 2010 3:17 pm
Posts: 210
Post Re: InsaneKid - Ebirah (new Gametype built in map)
Sounds interesting. Since I can't play it here, could you please post one or two screens of your visuals? Really would love to see how your black/white turned out. Or maybe send me as a pm?


Sun Aug 14, 2011 8:23 am
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Joined: Tue May 25, 2010 11:31 pm
Posts: 93
Post Re: InsaneKid - Ebirah (new Gametype built in map)
some screenies
>>>


Attachments:
s3.jpg
s3.jpg [ 46.87 KiB | Viewed 9487 times ]
s2.jpg
s2.jpg [ 39.59 KiB | Viewed 9487 times ]
s1.jpg
s1.jpg [ 44.5 KiB | Viewed 9487 times ]
Sun Aug 14, 2011 3:28 pm
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Joined: Sat May 29, 2010 3:17 pm
Posts: 210
Post Re: InsaneKid - Ebirah (new Gametype built in map)
Woah. I love the clean, but detailed style. It's definitely different. Looking forward to see it ingame in some weeks.


Sun Aug 14, 2011 5:21 pm
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Joined: Tue May 25, 2010 11:31 pm
Posts: 93
Post Re: InsaneKid - Ebirah (new Gametype built in map)
***UPDATE***

>>>


it didnt become smaller, yet ...coz of the bot-file! :>
but i didnt want u to wait that long,
so i added the dom-points-marker and -features!

Edit:
i also wanted to make a vid,
and this should be the song! :p
>>>
http://youtu.be/fstjXoRusRU


Last edited by InsaneKid on Sun Aug 28, 2011 2:15 am, edited 1 time in total.



Mon Aug 15, 2011 1:03 am
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Joined: Tue May 25, 2010 11:31 pm
Posts: 93
Post Re: InsaneKid - Ebirah (new Gametype built in map)
***UPDATE***

sorry, i must have changed smth,
when i added the dom-system ...it didnt work properly, yet!
BUT NOW IT DOES!

>>>


Last edited by InsaneKid on Sun Aug 28, 2011 2:16 am, edited 1 time in total.



Mon Aug 15, 2011 3:52 am
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Joined: Tue May 25, 2010 11:31 pm
Posts: 93
Post Re: InsaneKid - Ebirah (new Gametype built in map)
if the map doesnt become updated,
then the dom-specific-entities dont make sense,
and weird things will happen, when ppl enter the teleporters!
i dont wanna read, that players gain 10 extra-points
for no reason!


Mon Aug 15, 2011 6:19 pm
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Joined: Tue May 25, 2010 11:31 pm
Posts: 93
Post Re: InsaneKid - Ebirah (new Gametype built in map)
the update works great!!!
>>>


Attachments:
File comment: fraglimit 100, timelimit 5
ebirah_ps1.jpg
ebirah_ps1.jpg [ 61.96 KiB | Viewed 9402 times ]
Mon Aug 15, 2011 11:04 pm
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Joined: Sat May 29, 2010 3:17 pm
Posts: 210
Post Re: InsaneKid - Ebirah (new Gametype built in map)
Hm. I think the other maps you showed me were more astonishing.
You have got missing files:

sound/world/qfraggelpulse2.wav
sound/disco/machine3.wav

and the base_trim/pewter_trans -> see error messages in attachment (if you can read it :D).
Would it be possible to colorize the dominated bases with the remapping technique?


Attachments:
shot0000.jpg
shot0000.jpg [ 415.39 KiB | Viewed 9343 times ]
Fri Aug 19, 2011 10:41 pm
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Joined: Tue May 25, 2010 11:31 pm
Posts: 93
Post Re: InsaneKid - Ebirah (Classic Domination)
lil update
>>>


Sun Aug 21, 2011 9:08 pm
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Joined: Tue May 25, 2010 11:31 pm
Posts: 93
Post Re: InsaneKid - Ebirah (Classic Domination)
***UPDATE***


Last edited by InsaneKid on Sat Sep 03, 2011 9:28 pm, edited 1 time in total.



Sun Aug 28, 2011 9:01 pm
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Joined: Tue May 25, 2010 11:31 pm
Posts: 93
Post Re: InsaneKid - Ebirah (Classic Domination)
it seems, that i have to explain
(Classic Domination) abit ...

ofc u have to start a TeamDeathmatch (TDM)!
set fraglimit 100 and timelimit 5.

then go for the dom-points (BIG arrows!),
and when it says: "your Team dominates",
enter the teleporters in the center
(just follow the arrows)!
[Each player, that enters the teleporters,
gets 10 extra-points!]

And have a look at the monitor, in between:
it also shows, which team dominates,
and if someone scores!


Attachments:
File comment: Dom-Point 1 (of 3)!
shot0432.jpg
shot0432.jpg [ 41.39 KiB | Viewed 9265 times ]
Sun Aug 28, 2011 9:10 pm
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Joined: Tue May 25, 2010 11:31 pm
Posts: 93
Post Re: InsaneKid - Ebirah (Classic Domination)
***UPDATED!***

>>>
http://www.file-upload.net/download-370 ... h.pk3.html


Sat Sep 03, 2011 9:28 pm
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