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g0th
Joined: Mon May 03, 2010 7:08 am Posts: 71
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 g0th -signup-
Vilhelm "g0th" Flohr vilhelm_flohr@hotmail.com www.g0th.sescreens will come up in a couple of days
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Wed Jun 08, 2011 3:11 am |
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phantazm11
Joined: Mon May 31, 2010 8:45 pm Posts: 142
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 Re: g0th -signup-
Really glad you entered g0th!
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Fri Jun 10, 2011 4:30 am |
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g0th
Joined: Mon May 03, 2010 7:08 am Posts: 71
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 Re: g0th -signup-
Thanks man gonna be fun to see what you make this time as well.
heres the secret world img
Attachments:
whisker.jpg [ 425.2 KiB | Viewed 16814 times ]
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Sat Jun 11, 2011 1:21 am |
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tehSandwich
Joined: Thu May 20, 2010 6:06 pm Posts: 15 Location: Somewhere in Eastern Canada
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 Re: g0th -signup-
That's last year's week 1 secret word.
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Sat Jun 11, 2011 2:54 am |
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g0th
Joined: Mon May 03, 2010 7:08 am Posts: 71
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 Re: g0th -signup-
oh right just read the secret word thread and looked at the images anyway here the current one.
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baby.jpg [ 394.1 KiB | Viewed 16789 times ]
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Sat Jun 11, 2011 10:44 am |
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g0th
Joined: Mon May 03, 2010 7:08 am Posts: 71
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 Re: g0th -signup-
map is coming along quite nice, almost fleshed out the basic layout and i quite happy with what i got so far. Hopefully have a alpha up in a short while
This weeks secret world
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wacom.jpg [ 231.59 KiB | Viewed 16762 times ]
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Sun Jun 12, 2011 3:56 pm |
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g0th
Joined: Mon May 03, 2010 7:08 am Posts: 71
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 Re: g0th -signup-
Attachments:
shot0000.jpg [ 384.67 KiB | Viewed 16732 times ]
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Tue Jun 14, 2011 8:46 pm |
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cityy
Joined: Mon Apr 26, 2010 4:49 pm Posts: 221 Location: Somewhere near Berlin
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 Re: g0th -signup-
Gave it a go! Generally I think the flow is pretty good. Everything felt pretty open. Maybe close of the line of sight between the rooms a bit more and add some covers to e.g. the LG area. Also I'd get rid of all the terrain on the floor. It causes random jumping around and is really annoying.
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Thu Jun 16, 2011 12:41 pm |
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WTFProoF?!
Joined: Sun Apr 25, 2010 2:03 pm Posts: 68
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 Re: g0th -signup-
Ok played the map in both CPM and VQ3. For CPM it is a total No-Go! The terrain is really anoying and makes you move like a rabbit on dope (random jumping in all dirrections and loose of speed). Also the circle-ramps are anoying and cause head-bumps on the sky. In VQ3 the terrain is still anoying but not as much as in CPM. The ramps are still heavily anoying. In general this map, if used in simmilar form should not contain a RG cause you can rail-shot people on almost the other side of the map, you should think about blocking the line of sight in several different places if you want to use RG. Also you should make more cover available like (broken-)pillars, crates/boxes, small walls etc. At the moment you are feeling like in RA3 which leads me to my next point: scale it down a little! Atleast the big atriums/halls, the hallways are ok (except the loong dark staircase where you can bump your head into a ~128units big wall when jumping from the stairwell-top) but the open areas are simply too big, in some places it takes a rocket almost 3 seconds to go from one sid to the other. However the layout looks interesting. 
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Thu Jun 16, 2011 2:36 pm |
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g0th
Joined: Mon May 03, 2010 7:08 am Posts: 71
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 Re: g0th -signup-
Thanks guys! I know the terrain is a bit in the way atm I will make it smaller on the sides and add some invisible collision to make it more even when you move around on it. I dont have cpm installed but I guess I need to fix at asap to test the map in that mod as well. I also plan to close off some that openness but its hard for me to recognize the scale without any players on the map and its been a long while sense I played q3 as well but I agree i should do something to limit it. I know the curved stairs are a BIT fucked atm  I will replace those with models later on and I hope that will fix them and I didnt know you bump your head when jumping down that stair thanks for noticing.
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Thu Jun 16, 2011 11:59 pm |
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bst
Joined: Fri Apr 22, 2011 4:20 pm Posts: 50
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 Re: g0th -signup-
I played it, I think the terrain is nice, just needs clipping and adjustments. I didn't like some areas where theres long line of sight and no escape, but as already said some pillars/crates would help a lot.
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Fri Jun 17, 2011 12:21 am |
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g0th
Joined: Mon May 03, 2010 7:08 am Posts: 71
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 Re: g0th -signup-
Thanks bst finally someone who likes the terrain  here this weeks secret word, mostly started to build some textures and models for the map
Attachments:
modo.jpg [ 494.69 KiB | Viewed 16629 times ]
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Mon Jun 20, 2011 9:21 pm |
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g0th
Joined: Mon May 03, 2010 7:08 am Posts: 71
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 Re: g0th -signup-
A ingame look of the started visuals of the map.
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shot0001.jpg [ 315.39 KiB | Viewed 16614 times ]
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Tue Jun 21, 2011 2:09 am |
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g0th
Joined: Mon May 03, 2010 7:08 am Posts: 71
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 Re: g0th -signup-
no progress this week secret word
Attachments:
CGTEXTURE.jpg [ 286.15 KiB | Viewed 16535 times ]
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Thu Jun 30, 2011 10:16 am |
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