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 signup kaffeewunder 
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Joined: Thu May 06, 2010 2:01 pm
Posts: 47
Post Re: signup kaffeewunder
thx pat!! =)

last weekly screen:
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Thu Aug 11, 2011 9:22 pm
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Joined: Thu May 06, 2010 2:01 pm
Posts: 47
Post knc_dm3 - conquestadores lost - rc1
So here is what i could finally put together, fixing some issues will follow later ( 2 caulks visible lol ).the lightning changed from moody, to lets say, very colorfull. anyways here is the link, gg so far. =) gotta have to play some rounds Fluorescent.

http://www.divshare.com/download/15515959-386

and some screens

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Sat Aug 13, 2011 9:54 pm
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Joined: Sat May 29, 2010 3:17 pm
Posts: 210
Post Re: signup kaffeewunder
This one plays definitely better than your last maverickmap. And it doesn't look as misleading eyecatching as the old one.
When I opened the console I got these msgs:

Failed to load
textures/knc_3/knc3_plaster1
textures/knc_3/knc3_woodceiling1
Frontcolor.tga

And when I used the teleporter I recognized that the blending texture doesn't fit the overlayed mask. The eyes are beneath the circles.


Fri Aug 19, 2011 10:38 pm
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Joined: Thu May 06, 2010 2:01 pm
Posts: 47
Post Re: signup kaffeewunder
ok so here is the final, there are only some texture aligment fixed and made the jump from rl to the 2nd level easier, also added some small details, since i am away for the weekend i wont be able to polish some of the textures as planned.

@ bliccer i saw this, but its intentional and i hope the missing but useless textures are cropped :E
but thx for mentioning =)


http://www.divshare.com/download/15647198-7f2

and again gg and gratz to all winners and a great thanks to all sponsors.


Thu Sep 01, 2011 6:58 pm
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Joined: Sat May 29, 2010 3:17 pm
Posts: 210
Post Re: signup kaffeewunder
I've just played your map once more. It's so awesome. And those weaponspawns! But why did you take this green diamond for the rail? And the mini shells are coming through the floor. But they are nice! Again: Great job on this piece!


Sat Sep 03, 2011 3:30 pm
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