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Terminatria - final - by bst
http://maverickservers.com/forums/viewtopic.php?f=14&t=16901
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Author:  bst [ Fri Apr 22, 2011 4:57 pm ]
Post subject:  Terminatria - final - by bst

Russell 'bst' Vint
bst [at] gotadsl.co.uk
No website
gametype ffa/tdm/duel/ca

Final version:
Download

Author:  cityy [ Fri Apr 22, 2011 7:29 pm ]
Post subject:  Re: bst - signup

yey!

Author:  bst [ Sun Jun 05, 2011 8:28 am ]
Post subject:  Re: bst - signup

Yarrr
Attachment:
bstsw1.jpg
bstsw1.jpg [ 98.46 KiB | Viewed 20587 times ]

Author:  bst [ Sun Jun 05, 2011 9:42 pm ]
Post subject:  Re: bst - signup

Thinking of making my own textures, heres some shots of some trim I've made:
http://img508.imageshack.us/img508/7199/shot1015.jpg
http://img143.imageshack.us/img143/7523/shot1014.jpg

Author:  WTFProoF?! [ Mon Jun 06, 2011 3:34 pm ]
Post subject:  Re: bst - signup

Strongly reminds me of some War§ow textures... But looks good for a start.

Author:  bst [ Wed Jun 15, 2011 3:56 am ]
Post subject:  Re: bst - signup

Secret word :)

Attachments:
bstsw2.jpg
bstsw2.jpg [ 314.23 KiB | Viewed 20460 times ]

Author:  bst [ Wed Jun 22, 2011 11:08 pm ]
Post subject:  Re: bst - signup

secret word =)

Attachments:
bstsw3.jpg
bstsw3.jpg [ 361.33 KiB | Viewed 20409 times ]

Author:  bst [ Mon Jun 27, 2011 7:51 pm ]
Post subject:  Re: bst - signup

Another secret word ;)

Attachments:
bstsw4.jpg
bstsw4.jpg [ 310.11 KiB | Viewed 20336 times ]

Author:  bst [ Thu Jun 30, 2011 2:28 am ]
Post subject:  Re: bst - signup

Alpha 1
DOWNLOAD

Looking for layout/gameplay/item feedback.

Cheers :)

Author:  subst [ Thu Jun 30, 2011 4:20 am ]
Post subject:  Re: bst3dm1 (alpha 1) by bst

Hey, thats nice! : ) Interesting layout and curves. As for the first impression I would say the top level seems to be little too high. I think lowering it could help to improve the gameplay. Sounds like quite a big change though...

Author:  bst [ Thu Jun 30, 2011 7:14 am ]
Post subject:  Re: bst3dm1 (alpha 1) by bst

Cheers mate. I tried lowering the top floor by 64 units, does seem better. It messed up a couple of bits but nothing bad, shouldn't be too hard to make another version with the floor lowered.

Its not too much of a big deal because its all on the same level, so I can just select all the brushes etc and use the vertices mode to drag it down. If I get time I'll do it properly tonight :)

Author:  kaustic [ Thu Jun 30, 2011 1:15 pm ]
Post subject:  Re: bst3dm1 (alpha 1) by bst

I'm a real big instagib fan myself ( Insta,Insta+,IU,Freeze Tag).I like the lay out, it would work
real well the way it is for insta. As for VQ3 (outside of what has already been said by
others) the only thing I would do is switch the red and yellow armors.Use the same positions
just switch them around. Nice work ,keep it up.

Author:  bst [ Thu Jun 30, 2011 9:24 pm ]
Post subject:  Re: bst3dm1 (alpha 1) by bst

Alpha 2
DOWNLOAD

Only change is the top floor height

Kaustic - thanks for the comments, but whats your reason for changing the RA and YA positions? There are 2 YA's btw, not sure which one you mean? I can't see any reason to change them Oo

Author:  kaustic [ Fri Jul 01, 2011 3:13 am ]
Post subject:  Re: bst3dm1 (alpha 2) by bst

There is a ya that sits in an alcove thats accessable by a small ledge. The red armor is
out in the open easily accessable at the end of a ramp.I just feel that the red armor
being a more desireable item should be more difficult to get than a yellow armor. Its
just a suggestion,its entirely up to you. :) (Edit:Its on the upper level).

Author:  bst [ Tue Jul 05, 2011 1:09 am ]
Post subject:  Re: bst3dm1 (alpha 2) by bst

I have changed the layout now so there is no path to RA like there was before :) think its better now.

http://img171.imageshack.us/img171/9725/shot1126.jpg
http://img43.imageshack.us/img43/2365/shot1125.jpg

Started doing some detailing, working on the connectors and doors first. They aren't textured or lighted properly atm.

http://img837.imageshack.us/img837/5969/shot1124.jpg
http://img692.imageshack.us/img692/6782/shot1123z.jpg
http://img269.imageshack.us/img269/4494/shot1122.jpg

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