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 Terminatria - final - by bst 
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Joined: Fri Apr 22, 2011 4:20 pm
Posts: 50
Post Terminatria - final - by bst
Russell 'bst' Vint
bst [at] gotadsl.co.uk
No website
gametype ffa/tdm/duel/ca

Final version:
Download


Last edited by bst on Sun Sep 04, 2011 3:05 pm, edited 5 times in total.



Fri Apr 22, 2011 4:57 pm
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Joined: Mon Apr 26, 2010 4:49 pm
Posts: 221
Location: Somewhere near Berlin
Post Re: bst - signup
yey!

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Fri Apr 22, 2011 7:29 pm
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Joined: Fri Apr 22, 2011 4:20 pm
Posts: 50
Post Re: bst - signup
Yarrr
Attachment:
bstsw1.jpg
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Sun Jun 05, 2011 8:28 am
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Joined: Fri Apr 22, 2011 4:20 pm
Posts: 50
Post Re: bst - signup
Thinking of making my own textures, heres some shots of some trim I've made:
http://img508.imageshack.us/img508/7199/shot1015.jpg
http://img143.imageshack.us/img143/7523/shot1014.jpg


Sun Jun 05, 2011 9:42 pm
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Joined: Sun Apr 25, 2010 2:03 pm
Posts: 68
Post Re: bst - signup
Strongly reminds me of some War§ow textures... But looks good for a start.


Mon Jun 06, 2011 3:34 pm
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Joined: Fri Apr 22, 2011 4:20 pm
Posts: 50
Post Re: bst - signup
Secret word :)


Attachments:
bstsw2.jpg
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Wed Jun 15, 2011 3:56 am
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Joined: Fri Apr 22, 2011 4:20 pm
Posts: 50
Post Re: bst - signup
secret word =)


Attachments:
bstsw3.jpg
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Wed Jun 22, 2011 11:08 pm
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Joined: Fri Apr 22, 2011 4:20 pm
Posts: 50
Post Re: bst - signup
Another secret word ;)


Attachments:
bstsw4.jpg
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Mon Jun 27, 2011 7:51 pm
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Joined: Fri Apr 22, 2011 4:20 pm
Posts: 50
Post Re: bst - signup
Alpha 1
DOWNLOAD

Looking for layout/gameplay/item feedback.

Cheers :)


Thu Jun 30, 2011 2:28 am
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Joined: Sat Jun 25, 2011 12:28 pm
Posts: 30
Post Re: bst3dm1 (alpha 1) by bst
Hey, thats nice! : ) Interesting layout and curves. As for the first impression I would say the top level seems to be little too high. I think lowering it could help to improve the gameplay. Sounds like quite a big change though...


Thu Jun 30, 2011 4:20 am
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Joined: Fri Apr 22, 2011 4:20 pm
Posts: 50
Post Re: bst3dm1 (alpha 1) by bst
Cheers mate. I tried lowering the top floor by 64 units, does seem better. It messed up a couple of bits but nothing bad, shouldn't be too hard to make another version with the floor lowered.

Its not too much of a big deal because its all on the same level, so I can just select all the brushes etc and use the vertices mode to drag it down. If I get time I'll do it properly tonight :)


Thu Jun 30, 2011 7:14 am
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Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
Post Re: bst3dm1 (alpha 1) by bst
I'm a real big instagib fan myself ( Insta,Insta+,IU,Freeze Tag).I like the lay out, it would work
real well the way it is for insta. As for VQ3 (outside of what has already been said by
others) the only thing I would do is switch the red and yellow armors.Use the same positions
just switch them around. Nice work ,keep it up.


Thu Jun 30, 2011 1:15 pm
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Joined: Fri Apr 22, 2011 4:20 pm
Posts: 50
Post Re: bst3dm1 (alpha 1) by bst
Alpha 2
DOWNLOAD

Only change is the top floor height

Kaustic - thanks for the comments, but whats your reason for changing the RA and YA positions? There are 2 YA's btw, not sure which one you mean? I can't see any reason to change them Oo


Thu Jun 30, 2011 9:24 pm
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Joined: Wed Apr 13, 2011 3:35 pm
Posts: 121
Post Re: bst3dm1 (alpha 2) by bst
There is a ya that sits in an alcove thats accessable by a small ledge. The red armor is
out in the open easily accessable at the end of a ramp.I just feel that the red armor
being a more desireable item should be more difficult to get than a yellow armor. Its
just a suggestion,its entirely up to you. :) (Edit:Its on the upper level).


Fri Jul 01, 2011 3:13 am
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Joined: Fri Apr 22, 2011 4:20 pm
Posts: 50
Post Re: bst3dm1 (alpha 2) by bst
I have changed the layout now so there is no path to RA like there was before :) think its better now.

http://img171.imageshack.us/img171/9725/shot1126.jpg
http://img43.imageshack.us/img43/2365/shot1125.jpg

Started doing some detailing, working on the connectors and doors first. They aren't textured or lighted properly atm.

http://img837.imageshack.us/img837/5969/shot1124.jpg
http://img692.imageshack.us/img692/6782/shot1123z.jpg
http://img269.imageshack.us/img269/4494/shot1122.jpg


Tue Jul 05, 2011 1:09 am
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