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 Tactical Assault by EmeraldTiger *REQUEST FOR INFO* 
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Joined: Mon Apr 26, 2010 4:49 pm
Posts: 221
Location: Somewhere near Berlin
Post Re: Tactical Assault by EmeraldTiger *REQUEST FOR INFO*
Hey, I had another look - defenitely an awesome layout you produced here.

Some things:
- replace the GL ammo below the flag with the GL and place something else in mid; the GL is more of a defensive weapon
- replace the 50hp bubble at the PG with a 25hp bubble - you have too many of those IMO
- saw some stretched patch textures

Regarding your ideas:
I think the plans you have are alright, I have some alternative suggestions.
- I think moving MH to the place shown in the screenshot could work
- maybe move the TP exit down to the angled JP as shown in the pic; make sure you dont jump right onto the JP from the exit after using the tp if you deceide to implement this

General stuff for future projects:
- you used the texture set quite well in this map; now you could look into in stepping up with your brushdetail a little. You got quite a lot of straight walls in some areas, try to break them up while not blocking players in their movement abilities
- try move away from symmetric designs, it gives an illusion of more detail
- I don't know if you used ambient light in this map but I think your lighting could use a little more contrast; try to highlight cool elements of your architecture and create interesting shadows - keep the ambient light value around 2-5

Keep it up!


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Fri Sep 02, 2011 7:27 pm
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Joined: Fri Oct 08, 2010 12:59 am
Posts: 94
Post Re: Tactical Assault by EmeraldTiger *REQUEST FOR INFO*
Thank you for your suggestions. I will keep them in mind for future maps.

Final Release (for the mappack tomorrow):
http://dl.dropbox.com/u/27277779/pasctf4_final.zip


Sat Sep 03, 2011 7:29 am
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Joined: Fri Oct 08, 2010 12:59 am
Posts: 94
Post Re: Tactical Assault by EmeraldTiger *REQUEST FOR INFO*
I have submitted it to ..::LvL, now just waiting for approval / review. :)


Sun Sep 04, 2011 1:04 am
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