Tactical Assault by EmeraldTiger *REQUEST FOR INFO*
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cityy
Joined: Mon Apr 26, 2010 4:49 pm Posts: 221 Location: Somewhere near Berlin
Re: Tactical Assault by EmeraldTiger *REQUEST FOR INFO*
Hey, I had another look - defenitely an awesome layout you produced here.
Some things: - replace the GL ammo below the flag with the GL and place something else in mid; the GL is more of a defensive weapon - replace the 50hp bubble at the PG with a 25hp bubble - you have too many of those IMO - saw some stretched patch textures
Regarding your ideas: I think the plans you have are alright, I have some alternative suggestions. - I think moving MH to the place shown in the screenshot could work - maybe move the TP exit down to the angled JP as shown in the pic; make sure you dont jump right onto the JP from the exit after using the tp if you deceide to implement this
General stuff for future projects: - you used the texture set quite well in this map; now you could look into in stepping up with your brushdetail a little. You got quite a lot of straight walls in some areas, try to break them up while not blocking players in their movement abilities - try move away from symmetric designs, it gives an illusion of more detail - I don't know if you used ambient light in this map but I think your lighting could use a little more contrast; try to highlight cool elements of your architecture and create interesting shadows - keep the ambient light value around 2-5
Keep it up!
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