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 Fluorescent by Ferdinand 'cityy' List (final) 
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Joined: Sat Jun 25, 2011 12:28 pm
Posts: 30
Post Re: 4vs4 ctf: Fluorescent by Ferdinand 'cityy' List (Alpha 5
Those screenshots looking really nice!
And about the trim shader, you can actually adjust those lightblobs if you use 'q3map_lightSubdivide' with some lower values; default is 128 I think (thats in game units), when I set it to 64 it makes light-trims look much better, well the compile-time increases tho


Thu Jul 07, 2011 5:59 pm
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Joined: Mon Apr 26, 2010 4:49 pm
Posts: 221
Location: Somewhere near Berlin
Post Re: 4vs4 ctf: Fluorescent by Ferdinand 'cityy' List (Alpha 5
Oh snap. :(

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Thu Jul 07, 2011 6:23 pm
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Joined: Sun May 16, 2010 2:33 am
Posts: 52
Post Re: 4vs4 ctf: Fluorescent by Ferdinand 'cityy' List (Alpha 5
Even with q3map_lightsubdivide?

edit: oh... subst already got it :P


Last edited by Kaz on Sun Jul 10, 2011 7:24 pm, edited 1 time in total.



Sat Jul 09, 2011 5:47 am
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Joined: Sun May 30, 2010 10:31 pm
Posts: 13
Post Re: 4vs4 ctf: Fluorescent by Ferdinand 'cityy' List (Alpha 5
Looks good man! Makes me want to map. :D


Sun Jul 10, 2011 12:42 pm
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Joined: Sun May 08, 2011 9:13 am
Posts: 28
Post Re: 4vs4 ctf: Fluorescent by Ferdinand 'cityy' List (Alpha 5
Try q3map_backSplash :) Look for manual for details. It should help.
Cheers :D


Sun Jul 10, 2011 6:15 pm
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Joined: Mon Apr 26, 2010 4:49 pm
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Location: Somewhere near Berlin
Post Re: 4vs4 ctf: Fluorescent by Ferdinand 'cityy' List (Alpha 5
Thanks guys. I'll look into these shader options for the tubes but Im partly gonna continue using entities as I already got them thrown all over the map anyway.

Secret word: http://dl.dropbox.com/u/15072710/MSGcompetition2011/week6.jpg

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Mon Jul 11, 2011 9:55 pm
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Joined: Mon Apr 26, 2010 4:49 pm
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Post Re: 4vs4 ctf: Fluorescent by Ferdinand 'cityy' List (Alpha 5
Image

Image

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Tue Jul 12, 2011 1:39 pm
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Joined: Mon Jun 21, 2010 6:02 pm
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Post Re: 4vs4 ctf: Fluorescent by Ferdinand 'cityy' List (Alpha 5
Wow. It's looking good, man!


Tue Jul 12, 2011 5:34 pm
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Joined: Wed Apr 20, 2011 8:24 pm
Posts: 85
Location: Czech Republic
Post Re: 4vs4 ctf: Fluorescent by Ferdinand 'cityy' List (Alpha 5
This looks really great cityy. My previous disappointment that it is "city" theme again is outweighed by this "glowing" design. And i really like that glowing text. What about red base? :)


Tue Jul 12, 2011 7:40 pm
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Joined: Mon Apr 26, 2010 4:49 pm
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Location: Somewhere near Berlin
Post Re: 4vs4 ctf: Fluorescent by Ferdinand 'cityy' List (Alpha 5
Thanks guys! I'll start picking up the red base soon!

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Wed Jul 13, 2011 8:00 pm
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Post Re: 4vs4 ctf: Fluorescent by Ferdinand 'cityy' List (Alpha 5
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Thu Jul 14, 2011 1:13 pm
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Joined: Sat May 29, 2010 3:17 pm
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Post Re: 4vs4 ctf: Fluorescent by Ferdinand 'cityy' List (Alpha 5
Ah looks good. I always had a problem with the color red, that it just looked too dark and too distracting. Seems as if the physical values about energy and light also can be felt in digital media.
Btw, where is the second part of the broken column or is that not-done-detail-work?


Thu Jul 14, 2011 2:48 pm
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Joined: Wed Apr 13, 2011 3:35 pm
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Post Re: 4vs4 ctf: Fluorescent by Ferdinand 'cityy' List (Alpha 5
:mrgreen: Looks absolutely outstanding .


Fri Jul 15, 2011 2:00 am
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Joined: Fri Oct 08, 2010 12:59 am
Posts: 94
Post Re: 4vs4 ctf: Fluorescent by Ferdinand 'cityy' List (Alpha 5
Even thought it has the familiar architecture and style one may associate with cityy`s maps, this one seems to have a more futuristic style than an urban style, which is a nice change. gl with your map, looking forward to a beta.


Fri Jul 15, 2011 2:22 am
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Joined: Mon May 31, 2010 8:45 pm
Posts: 142
Post Re: 4vs4 ctf: Fluorescent by Ferdinand 'cityy' List (Alpha 5
It is looking great bro!


Fri Jul 15, 2011 4:24 am
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