Maverick Servers and Gaming

nsndm1a - Unholy Redux [1v1/2v2/FFA/CA]
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Author:  smiker [ Thu Oct 24, 2013 4:41 pm ]
Post subject:  nsndm1a - Unholy Redux [1v1/2v2/FFA/CA]

Unholy Redux - nsndm1a (nsndm01b Remix)

Beta Version

Changes since alpha

*Layout seems ok, maybe some slight changes on the boxes will be considered, and modify the clipping on the bridge to better player control. Also I noticed MH is a little hard to pick without practice, and it can ruin some good plays.

*Items can be suggested for change. It would be helpful to know if they can be better placed, removed or whatever.

*Map is intended to work for CPMA Tourney (1v1 & 2v2) or Free For All, but on 1v1 quad area seems unuseful. Have to think about that a while. Accepting ideas ;)

30-10-2013 Update

·Corrected jumpad trajectory
·Fixed some missing sounds & Textures
Download PK3:

This is a remake of my first seriously released map, Unholy Lucky, AKA nsndm01b ( In that time I lacked more things than thought, so the difference is very notable in several aspects, but there is a reminiscence of what it was on the new version. It was builded from scratch, no decompiling, no retexturing, just taking as reference a recent game on nsndm01b, and my memories.
Here is the original layout (notice its rotated 90ºCCW relative to the other layout snapshots) :

And a link to the OLD, rudimentary and unpolished version. Theme was radically changed, of course :>

* * *

File comment: Red Armor / Rocket Launcher / Quad Room.
QUAD is on upper floor, reachable via ladder jump, RampRocketing , or Telejumping. There are boxes to connect every path.

shot0008.jpg [ 360.71 KiB | Viewed 64537 times ]

File comment: Map of the three height levels.
The most dominant height is the mid floor, where I think I still have to do some slopes, or obstacles to vary the plain-floor feeling.

floormap.jpg [ 364.77 KiB | Viewed 64537 times ]

File comment: Map of common tricks, telejumps and stair directions.
*JP Means jumpad path.
*Green dots mean circle jumps
*Yellow dots mean telejump paths
*Teleporters are bidirectional.
*Thin colored lines indicate which direction the stairs climb to.
*** NOTE *** : There is a mid-high plattform just below quad balcony, That blue contour to the left of the green area, thats where the 1st rocket launcher spawns, and where the green dots go, against the one on the stairs (south)

flowmap.jpg [ 414.62 KiB | Viewed 64537 times ]

File comment: Overview with r_picmip 0, vertex light mode
shot0010.jpg [ 209.63 KiB | Viewed 64536 times ]

File comment: Overview with r_picmip 10, lightmap mode
shot0015.jpg [ 140.64 KiB | Viewed 64536 times ]

File comment: Objects
Some objects, like ammo and some health items are not displayed on this map, altough there are already set.

Weapons.jpg [ 329.52 KiB | Viewed 64385 times ]



These were Recorded on an earlier version

CPM Gameplay

Author:  eXodus [ Sat Oct 26, 2013 9:57 am ]
Post subject:  Re: nsndm1a - Unholy Redux [1v1/2v2/FFA/CA]

Would love to have a run-through to be able to give a proper vote, from this i think your armors:
Green/Yellow/MH are a little close to eachother. Also there seem to be a lot of weapons in a small space.

Perhaps removing the green, and putting the YA in between that spot? Or make both a green? Or maybe put it at the LG and put the LG where the RL at the right now is.

Just my 2 cents :)

Good luck it looks really nice.

Author:  smiker [ Mon Oct 28, 2013 11:23 am ]
Post subject:  Re: nsndm1a - Unholy Redux [1v1/2v2/FFA/CA]

CPM Gameplay

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