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Magic Compile Batch http://maverickservers.com/forums/viewtopic.php?f=11&t=32048 |
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Author: | smiker [ Fri Sep 06, 2013 5:17 pm ] |
Post subject: | Magic Compile Batch |
This script could be useful to those who rather using a console better than logging to files or use gtk console. You must modify the variable %q3tk_mapname% to target map to compile, and it must be placed on baseq3/maps folder to run. Make sure you configure drive and path variables correctly too. Attachment: Code: @echo off echo Setting environment vars set q3tk_mapname=%1% if "%1%" == "" set q3tk_mapname=smktourney2 set q3tk_drv=H set q3tk_root=%q3tk_drv%:\games\q3 set q3tk_bsp="%q3tk_root%\NetRadiant set q3tk_maps=%q3tk_root%\baseq3\maps set q3tk_mapfile=%q3tk_maps%\%q3tk_mapname%.map set q3tk_bspfile=%q3tk_maps%\%q3tk_mapname%.bsp set q3tk_aasfile=%q3tk_maps%\%q3tk_mapname%.aas set q3tk_automatic=0 echo Choose comilation mode echo A - Automated echo I - Interactive echo R - Just run the game choice /C AIR /M "Please choose" if %ERRORLEVEL% == 2 goto q3tk_skipauto set q3tk_automatic=1 if %ERRORLEVEL% == 3 goto q3tk_runengine :q3tk_skipauto echo Navigating upon working directory... %q3tk_drv%: cd %q3tk_bsp% echo Compiling "%q3tk_mapfile%"... if %q3tk_automatic% == 1 goto q3tk_autobsp color 0f choice /C YN /M "Wanna compile bsp?" if %ERRORLEVEL% == 2 goto q3tk_viscompile :q3tk_autobsp color 0a echo ------------------------------------------------------- echo BSP echo ------------------------------------------------------- q3map2.exe -meta "%q3tk_mapfile%" -threads 4 :q3tk_viscompile if %q3tk_automatic% == 1 goto q3tk_autovis color 0f choice /C YN /M "Wanna compile visibility?" if %ERRORLEVEL% == 2 goto q3tk_radcompile :q3tk_autovis color 0b echo ------------------------------------------------------- echo VIS echo ------------------------------------------------------- q3map2.exe -vis -saveprt -threads 4 "%q3tk_mapfile%" :q3tk_radcompile if %q3tk_automatic% == 1 goto q3tk_autorad color 0f choice /C YN /M "Wanna compile radiosity?" if %ERRORLEVEL% == 2 goto q3tk_aascompile :q3tk_autorad color 0c echo ------------------------------------------------------- echo RAD echo ------------------------------------------------------- q3map2.exe -light -fast -super 2 -filter -bounce 8 -threads 4 "%q3tk_mapfile%" :q3tk_aascompile if %q3tk_automatic% == 1 goto q3tk_autoaas color 0f choice /C YN /M "Wanna compile aas bot routes?" if %ERRORLEVEL% == 2 goto q3tk_runengine :q3tk_autoaas color 0d echo ------------------------------------------------------- echo AAS echo ------------------------------------------------------- bspc.exe -forcesidesvisible -optimize -threads 4 -bsp2aas "%q3tk_mapfile%" :q3tk_runengine if %q3tk_automatic% == 1 goto q3tk_automap color 0f choice /C YN /M "Wanna run the map?" if %ERRORLEVEL% == 2 goto q3tk_end :q3tk_automap color 0e echo Launching engine... cd %q3tk_root% echo quake3.exe +sv_cheats 1 +g_gametype 3 +sv_pure 0 +devmap "%q3tk_mapname%" quake3.exe +sv_cheats 1 +g_gametype 3 +sv_pure 0 +devmap "%q3tk_mapname%" :q3tk_end |
Author: | smiker [ Sun Sep 08, 2013 12:05 pm ] |
Post subject: | Re: Magic Compile Batch |
This script can:
Compile only certain stages on the compilation chain (Like computing reachability, if you just changed the items on last BSP compilation) Compile (With aas route generation included in the compilation commands) a map without having to worry about nothing, not freezing the editor when compiling, not overloading Radiant's console with redundant information, and running the game when finished but leaving the script window open to be able to check full console output. I thought it was worth to share. |
Author: | ShaZe [ Wed Sep 11, 2013 2:01 am ] |
Post subject: | Re: Magic Compile Batch |
Here's my quick packaging batch. I left all the other options out since it was heavily personalized. It should be fairly easy to adapt to someone else setup : To change : USERFOLDER MAP Quake 3 Base Path / Quake Live Base Path if different Require : quakelivedec.exe list.txt containing the path of the folder to add in the package (maps, textures, scripts, etc) Code: "C:\Program Files\WinRAR\WinRAR.exe" a "%~dp0MAP.zip" @"list.txt" DEL /F "D:\Software\Games\Steam\steamapps\common\quake 3 arena\baseq3\MAP.pk3" COPY MAP.zip "D:\Software\Games\Steam\steamapps\common\quake 3 arena\baseq3" REN "D:\Software\Games\Steam\steamapps\common\quake 3 arena\baseq3\MAP.zip" "MAP.pk3" quakelivedec MAP.zip MAP.pk3 DEL /F "C:\Users\USERFOLDER\AppData\LocalLow\id Software\quakelive\baseq3\MAP.pk3" COPY MAP.pk3 "C:\Users\USERFOLDER\AppData\LocalLow\id Software\quakelive\baseq3" ATTRIB +R "C:\Users\USERFOLDER\AppData\LocalLow\id Software\quakelive\baseq3\MAP.pk3" DEL /F MAP.pk3 DEL /F MAP.zip Oh well, it might require a lots of change to make it work on your machine, but once it is done, it make everything a breeze. You can also add the compiling process in there. It will allow you to test both Quake Live and Quake 3 without messing with the file transfers, encrypting etc. |
Author: | smiker [ Wed Sep 11, 2013 10:38 am ] |
Post subject: | Re: Magic Compile Batch |
Cool. Gonna modify it a bit to hold some env vars ![]() ![]() |
Author: | smiker [ Mon Oct 07, 2013 5:00 pm ] |
Post subject: | Re: Magic Compile Batch |
New version, now accepts 2 optional parameters, first is the map to be compiled (only the name) and the mod which will be made the map for. New Features: ·Pack in pk3 (you must copy 7zip on radiant's base directory, a bit dirty, but everything should work fine. ·Automatically insert levelshot, arena and txt when placed on map directory, everything inside the final pk3. ·Better compile tweaks Code: @echo off echo ---------------------------------------------------- echo Map-O-Matic - djsmiker@gmail.com echo ---------------------------------------------------- rem Get map name, or fall back to preset map name set q3tk_mapname=%1% if "%1%" == "" set q3tk_mapname=nsndm2a echo Map name is %q3tk_mapname% set q3tk_modname=%2% if "%2%" == "" set q3tk_modname=defrag echo Mod name is %q3tk_modname% rem Set vars to default values set q3tk_threads=4 set q3tk_drv=H set q3tk_root=%q3tk_drv%:\games\q3 set q3tk_bsp="%q3tk_root%\Radiant set q3tk_maps=%q3tk_root%\baseq3\maps set q3tk_mapfile=%q3tk_maps%\%q3tk_mapname%.map set q3tk_bspfile=%q3tk_maps%\%q3tk_mapname%.bsp set q3tk_aasfile=%q3tk_maps%\%q3tk_mapname%.aas set q3tk_prtfile=%q3tk_maps%\%q3tk_mapname%.prt set q3tk_srffile=%q3tk_maps%\%q3tk_mapname%.srf set q3tk_pk3file=%q3tk_root%\baseq3\%q3tk_mapname% set q3tk_savfile=%q3tk_maps%\%q3tk_mapname%.autosave.map set q3tk_bakfile=%q3tk_maps%\%q3tk_mapname%.bak set q3tk_bakcmd=move %q3tk_bakfile% %q3tk_maps%\backup\%q3tk_mapname%.map set q3tk_savcmd=move %q3tk_savfile% %q3tk_maps%\autosave\%q3tk_mapname%.map set q3tk_pktemp=%q3tk_maps%\%1%_pk3 set q3tk_readme=%q3tk_maps%\%1%.txt set q3tk_arena=%q3tk_maps%\%1%.arena set q3tk_shader=%q3tk_maps%\%1%.shader set q3tk_levelshot=%q3tk_maps%\%1%.jpg set q3tk_radparams_quick=-light -fast -dirty -dirtdepth 32 -patchshadows -optimize -threads %q3tk_threads% -shade -samples 4 -filter -fs_basepath %q3tk_root% "%q3tk_mapfile%" set q3tk_radparams_fast=-light -fast -dirty -dirtdepth 128 -patchshadows -optimize -threads %q3tk_threads% -filter -super 2 -bounce 8 -fs_basepath %q3tk_root% "%q3tk_mapfile%" set q3tk_radparams_full=-light -dirty -dirtdepth 128 -patchshadows -optimize -threads %q3tk_threads% -samples 4 -bounce 16 -shade -fs_basepath %q3tk_root% "%q3tk_mapfile%" set q3tk_bspcmd=q3map2.exe -v -meta "%q3tk_mapfile%" -threads 4 set q3tk_viscmd=q3map2.exe -v -vis -saveprt -threads 4 "%q3tk_mapfile%" set q3tk_radcmd=q3map2.exe -v -light -super 2 -filter -bounce 8 -threads 4 "%q3tk_mapfile%" set q3tk_aascmd=bspc.exe -optimize -threads 4 -bsp2aas "%q3tk_mapfile%" set q3tk_pakcmd=%q3tk_bsp%\7z.exe" a %q3tk_pk3file%.zip %q3tk_pktemp%\* set q3tk_runcmd=quake3.x64.exe +set fs_game %q3tk_modname% +set df_promode 1 +sv_cheats 1 +g_gametype 3 +sv_pure 0 +devmap "%q3tk_mapname%" echo Navigating upon working directory... %q3tk_drv%: cd %q3tk_bsp% echo ------------------------------------------------------- echo Choose compilation mode echo ------------------------------------------------------- echo A - Automated Build echo I - Interactive Build echo R - Load and Run %q3tk_mapname% echo P - Pack %q3tk_mapname% echo C - Clean %q3tk_mapname%'s temporary files choice /C AIRPC /M "Please choose" set q3tk_mode=%ERRORLEVEL% if %q3tk_mode% == 1 goto q3tk_automatic if %q3tk_mode% == 3 goto q3tk_runenginerun if %q3tk_mode% == 4 goto q3tk_pak if %q3tk_mode% == 5 goto q3tk_clean echo Compiling "%q3tk_mapfile%"... color 0f choice /C YN /M "Wanna compile bsp?" if %ERRORLEVEL% == 2 goto q3tk_viscompile color 0a echo ------------------------------------------------------- echo BSP echo ------------------------------------------------------- %q3tk_bspcmd% :q3tk_viscompile color 0f choice /C YN /M "Wanna compile visibility?" if %ERRORLEVEL% == 2 goto q3tk_radcompile color 0b echo ------------------------------------------------------- echo VIS echo ------------------------------------------------------- %q3tk_viscmd% type %q3tk_root%\vis.log :q3tk_radcompile color 0f choice /C YN /M "Wanna compile radiosity?" if %ERRORLEVEL% == 2 goto q3tk_aascompile color 0c echo ------------------------------------------------------- echo RAD echo ------------------------------------------------------- %q3tk_radcmd% :q3tk_aascompile color 0f choice /C YN /M "Wanna compile aas bot routes?" if %ERRORLEVEL% == 2 goto q3tk_runengine color 0d echo ------------------------------------------------------- echo AAS echo ------------------------------------------------------- %q3tk_aascmd% :q3tk_runengine color 0f choice /C YN /M "Wanna run the map?" if %ERRORLEVEL% == 2 goto q3tk_end :q3tk_runenginerun color 0e echo Launching engine... cd %q3tk_root% echo quake3.exe +sv_cheats 1 +g_gametype 3 +sv_pure 0 +devmap "%q3tk_mapname%" %q3tk_runcmd% goto q3tk_end rem ----------------------------------------------------------------------------- rem Subroutines rem ----------------------------------------------------------------------------- rem AUTOMATIC COMPILATION :q3tk_automatic echo ------------------------------------------------------- echo AUTOMATED MODE echo ------------------------------------------------------- echo Select automated mode echo Q - Quickest echo F - Fast echo R - Release choice /C QFR /M "Selection set q3tk_auto_mode=%ERRORLEVEL% if %q3tk_auto_mode%==1 set q3tk_viscmd=q3map2.exe -vis -saveprt -threads %q3tk_threads% "%q3tk_mapfile%" if %q3tk_auto_mode%==1 set q3tk_radcmd=q3map2.exe %q3tk_radparams_quick% if %q3tk_auto_mode%==1 set q3tk_aascmd=echo No routes will be generated since compiling in quickest mode. if %q3tk_auto_mode%==2 set q3tk_viscmd=q3map2.exe -vis -saveprt -threads %q3tk_threads% "%q3tk_mapfile%" if %q3tk_auto_mode%==2 set q3tk_radcmd=q3map2.exe %q3tk_radparams_fast% if %q3tk_auto_mode%==2 set q3tk_aascmd=bspc.exe -forcesidesvisible -optimize -threads 4 -bsp2aas "%q3tk_mapfile%" if %q3tk_auto_mode%==3 set q3tk_viscmd=q3map2.exe -vis -saveprt -threads %q3tk_threads% "%q3tk_mapfile%" if %q3tk_auto_mode%==3 set q3tk_radcmd=q3map2.exe %q3tk_radparams_full% if %q3tk_auto_mode%==3 set q3tk_aascmd=bspc.exe -optimize -threads %q3tk_threads% -bsp2aas "%q3tk_mapfile%" %q3tk_bspcmd% %q3tk_viscmd% %q3tk_radcmd% %q3tk_aascmd% rem goto q3tk_run goto q3tk_pak :q3tk_pak echo Cleaning Up existing PK3... rmdir /S /Q %q3tk_pktemp% if exist "%q3tk_pk3file%.pk3" erase %q3tk_pk3file%.pk3 echo Creating PK3 temporary folders... md %q3tk_pktemp% md %q3tk_pktemp%\maps md %q3tk_pktemp%\scripts md %q3tk_pktemp%\levelshots md %q3tk_pktemp%\textures md %q3tk_pktemp%\sounds echo Copying map files... copy %q3tk_bspfile% %q3tk_pktemp%\maps copy %q3tk_mapfile% %q3tk_pktemp%\maps echo Copying bot routes... if exist "%q3tk_aasfile%" goto aas_true if not exist "%q3tk_aasfile%" goto aas_false :aas_false echo WARNING: No AAS File was found. PK3 should not be released!!! goto skipaas :aas_true copy %q3tk_aasfile% %q3tk_pktemp%\maps goto skipaas :skipaas echo Gathering texture files... echo q3tk.exe -gathertga %q3tk_mapfile% %q3tk_pktemp%\textures echo This functionality is still not implemented. :skiptextures echo Gathering sound files... echo q3tk.exe -gatherwav %q3tk_mapfile% %q3tk_pktemp%\sounds echo This functionality is still not implemented. :skiptextures if not exist %q3tk_readme% goto skipreadme echo Copying readme file... copy %q3tk_readme% %q3tk_pktemp%\%1%.txt :skipreadme if not exist %q3tk_arena% goto skiparena echo Copying arena file... copy %q3tk_arena% %q3tk_pktemp%\scripts\%1%.arena :skiparena if not exist %q3tk_shader% goto skipshader echo Copying shader file... copy %q3tk_shader% %q3tk_pktemp%\scripts\%1%.shader :skipshader if not exist %q3tk_levelshot% goto paknow echo Copying levelshot... copy %q3tk_levelshot% %q3tk_pktemp%\levelshots\%1%.jpg :paknow echo Packing files... %q3tk_pakcmd% echo Cleaning up temporary folders... move %q3tk_pk3file%.zip %q3tk_pk3file%.pk3 rmdir /S /Q %q3tk_pktemp% :q3tk_run pause cd %q3tk_root% %q3tk_runcmd% rem goto q3tk_end :q3tk_clean erase %q3tk_aasfile% erase %q3tk_bspfile% erase %q3tk_prtfile% erase %q3tk_srffile% echo Searching for %q3tk_bakfile%... if not exist %q3tk_bakfile% goto exitbackup %q3tk_bakcmd% :exitbackup echo Searching for %q3tk_savfile%... if not exist %q3tk_savfile% goto exitautosave %q3tk_savcmd% :exitautosave :q3tk_end pause |
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