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 Sponsor Logo shaders 
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Joined: Thu May 18, 2006 5:44 pm
Posts: 231
Post Sponsor Logo shaders
Posted originally by cityy, please make sure your sponsor logos have this on your map:

To provide visible sponsor images you should use this shader for the sponsor logos:

Code:
textures/yourmap/msg
{
      surfaceparm nomarks //weapon impact won't cause marks on the texture
      qer_editorimage textures/yourmap/MaverickServers_1024x512.tga //this is the texture displayed in the texture browser
      nopicmip //the texture is not affected by r_picmip
   {
      map textures/yourmap/MaverickServers_1024x512.tga //this is the diffuse map you will see ingame
   }
}


This shader is made for the maverickservers logo(1024x512) - you need to adjust it for every other logo and also replace "yourmap" with your map's specific textures folder which contains the sponsor logos.


Fri Jul 23, 2010 1:22 pm
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