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 ct3dm5 by cityy (Final) 
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Joined: Mon Apr 26, 2010 4:49 pm
Posts: 221
Location: Somewhere near Berlin
Post ct3dm5 by cityy (Final)
Hi,

My name is Ferdinand 'cityy' List and I am going to participate in the competition. *weeeeee*
I am planning to create a duel/TDM map.

E-mail: cityy@gmx.de

Website: http://cityy.explicits.de

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Last edited by cityy on Mon Aug 02, 2010 4:11 pm, edited 3 times in total.



Thu Apr 29, 2010 3:06 pm
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Joined: Mon Apr 26, 2010 4:49 pm
Posts: 221
Location: Somewhere near Berlin
Post Re: ct3dm5 by cityy
I just started :)

http://cityy.explicits.de/uploads/maps/ct3dm5/week1.jpg

Edit:

After some work it looks like this now:
http://cityy.explicits.de/uploads/maps/ct3dm5/week1_2.jpg

Edit2:

Finished blocking out the basic layout.

http://cityy.explicits.de/uploads/maps/ ... eek1_3.jpg

Edit3:

Temp. texturing and the first ingame shots:

Image
Image

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Tue May 25, 2010 7:04 am
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Joined: Wed May 19, 2010 12:02 pm
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Post Re: ct3dm5 by cityy
Looking good so far, I don't even have a full layout yet.


Tue May 25, 2010 2:15 pm
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Joined: Mon Apr 26, 2010 4:49 pm
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Location: Somewhere near Berlin
Post Re: ct3dm5 by cityy
Thanks man! I had a day off from school today so I had some time to work on the map.

I had the idea of the room with the whisker text and the rest of the layout was developed today. There is still plenty of time but I really wanted to start! :mrgreen:

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Tue May 25, 2010 2:23 pm
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Location: Somewhere near Berlin
Post Re: ct3dm5 by cityy
Things go quickly today. I start to feel comfortable with the textures.

Image

Image

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Tue May 25, 2010 3:43 pm
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Post Re: ct3dm5 by cityy
Wow that's looking great for one day. I really like the textures so far. I see a little hall of mirrors though. :D


Tue May 25, 2010 4:12 pm
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Joined: Mon Apr 26, 2010 4:49 pm
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Location: Somewhere near Berlin
Post Re: ct3dm5 by cityy
Oh, seems like a caulk brush made it's way through there. :mrgreen:

New shot:
Image

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Wed May 26, 2010 10:17 am
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Post Re: ct3dm5 by cityy
Quake2!


Wed May 26, 2010 1:07 pm
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Joined: Mon Apr 26, 2010 4:49 pm
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Location: Somewhere near Berlin
Post Re: ct3dm5 by cityy
Made my mind about doorways, trims, item placement and the sponsor images today.

Image

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Wed May 26, 2010 7:22 pm
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Post Re: ct3dm5 by cityy
I tried clicking the last image in your latest post, and it timed out. "Unable to connect"


Wed May 26, 2010 11:50 pm
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Post Re: ct3dm5 by cityy
I'm pretty sure his host is down.


Thu May 27, 2010 1:34 am
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Post Re: ct3dm5 by cityy
looking cool cityy, the quad area is already becoming distinctive. are you familiar with the hot place by sumatra? your shots have a similar feel in the rockwork.

edit: actually, sumatra had another map that used eq2 that was really cool and purple-lit. might want to check that one out too for ideas


Thu May 27, 2010 4:25 am
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Joined: Wed May 26, 2010 7:54 pm
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Post Re: ct3dm5 by cityy
Looking really nice. :) I'm quite excited to see your next map. Good luck!

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Thu May 27, 2010 10:30 am
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Post Re: ct3dm5 by cityy
Thanks, kaz! The rail area in "the hot place" is very simular to mine - Im gonna look into including that fog effect sumatra used.

Thanks Anthem, good to see you signed up aswell. :) Good luck!

Today's shots:

Image

Image

It took me way too long to build this.. had some problems with gtkradiant 1.5 and the terrain - switched to 1.4 now.

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Thu May 27, 2010 7:35 pm
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Post Re: ct3dm5 by cityy
cityy wrote:
It took me way too long to build this.. had some problems with gtkradiant 1.5 and the terrain - switched to 1.4 now.

I recently discovered that 1.5 is WAY better for making terrain. Initially I thought it would be impossible because they took out shear dragging, but then I figured out about the rectangle select in vertex mode and man, I am hooked.

Psst, the trick is to break up all your brushes into triangles beforehand. Then it's like working with a patch mesh.


Fri May 28, 2010 4:47 am
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