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Phantazm11 - phantq3dm3 - Final Submission
http://maverickservers.com/forums/viewtopic.php?f=10&t=16835
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Author:  phantazm11 [ Sun Aug 01, 2010 11:06 pm ]
Post subject:  Re: phantq3dm3 - Phantazm11

Image

Image

Here is my final submission to the competition:

Corrosion

Good luck to all, and special thanks to everyone who took the time to check this out and who gave me feedback. This map is better because of it.

Phantazm11

Author:  phantazm11 [ Wed Aug 04, 2010 5:13 pm ]
Post subject:  Re: Phantazm11 - phantq3dm3 - Final Submission

Guess I forgot the shader for the sponsor logos.

Per Maverick's request, here is the new pk3 with said shader included.

Corrosion

Author:  Bliccer [ Tue Aug 10, 2010 10:08 am ]
Post subject:  Re: Phantazm11 - phantq3dm3 - Final Submission

Well, I don't doubt the playability of this map, but I don't like this brownish, rusty look. I don't like Stalker either. So... this my taste =)

Author:  phantazm11 [ Tue Sep 07, 2010 6:08 pm ]
Post subject:  Re: Phantazm11 - phantq3dm3 - Final Submission

Baring any glaring errors, this is my submission for the final mappack:

Download phantq3dm3_msg2

Changelog:

*Moved the MH to the old RA spot. (Where is was originally)
*Moved the RA to the RL spot in the pipe room.
*Moved the RL to the Catwalk room (upper)
*Placed a SG in the old MH spot.
*Swithced the PG and the RG.
*Added another YA in the twin fan room.
*Added another RL in the twin fan room.
*Changed some of the target_location names.
*Deleted the jumpad "air effect".
*Added a bit more health, mostly on the lower level.
*Made some of the patches around the curved staircases into models to avoid gaps when r_subdivisions 80 is used.

Special thanks to Swelt for taking a look at this map and giving me some great feedback.

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