Maverick Servers and Gaming

Phantazm11 - phantq3dm3 - Final Submission
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Author:  phantazm11 [ Sun Aug 01, 2010 11:06 pm ]
Post subject:  Re: phantq3dm3 - Phantazm11



Here is my final submission to the competition:


Good luck to all, and special thanks to everyone who took the time to check this out and who gave me feedback. This map is better because of it.


Author:  phantazm11 [ Wed Aug 04, 2010 5:13 pm ]
Post subject:  Re: Phantazm11 - phantq3dm3 - Final Submission

Guess I forgot the shader for the sponsor logos.

Per Maverick's request, here is the new pk3 with said shader included.


Author:  Bliccer [ Tue Aug 10, 2010 10:08 am ]
Post subject:  Re: Phantazm11 - phantq3dm3 - Final Submission

Well, I don't doubt the playability of this map, but I don't like this brownish, rusty look. I don't like Stalker either. So... this my taste =)

Author:  phantazm11 [ Tue Sep 07, 2010 6:08 pm ]
Post subject:  Re: Phantazm11 - phantq3dm3 - Final Submission

Baring any glaring errors, this is my submission for the final mappack:

Download phantq3dm3_msg2


*Moved the MH to the old RA spot. (Where is was originally)
*Moved the RA to the RL spot in the pipe room.
*Moved the RL to the Catwalk room (upper)
*Placed a SG in the old MH spot.
*Swithced the PG and the RG.
*Added another YA in the twin fan room.
*Added another RL in the twin fan room.
*Changed some of the target_location names.
*Deleted the jumpad "air effect".
*Added a bit more health, mostly on the lower level.
*Made some of the patches around the curved staircases into models to avoid gaps when r_subdivisions 80 is used.

Special thanks to Swelt for taking a look at this map and giving me some great feedback.

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