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 Battlegrounds by ShadoW 
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Joined: Fri Jun 11, 2010 8:06 am
Posts: 71
Post Re: Battlegrounds by ShadoW
ShadoW wrote:
Those 'misaligned' sufraces, are effect of using -dirt switch during light compile.


Ah, ok then :)

It is possible to get around those problems sometimes by creating patches with more
columns (or rows) and creating whole wall/trim sections, which produces no texture alignment seems.
This is used a bit on qzdm6, where the blue light trim appears to flow seemlessly around the
map ;)


Sat Jul 24, 2010 3:33 pm
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Joined: Mon May 31, 2010 8:45 pm
Posts: 142
Post Re: Battlegrounds by ShadoW
Not sure if you are using the -shade switch but these two switches helped smooth the dirt seams in my map:

-shade -shadeangle 45

Hope that helps.


Sat Jul 24, 2010 6:06 pm
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Joined: Thu Apr 29, 2010 2:40 pm
Posts: 68
Post Re: Battlegrounds by ShadoW
Shadeangle and/or group the lightmap using a group...


Sat Jul 24, 2010 7:14 pm
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: Battlegrounds by ShadoW
I did try all 3 things - grouping the structures, and adding both switches. No effect :/.


Tue Jul 27, 2010 5:11 pm
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: Battlegrounds by ShadoW
Last secret word! Just look how happy my Keel is because of that! ;)

Attachment:
bg_2xsp.jpg


Wed Jul 28, 2010 5:49 am
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: Battlegrounds by ShadoW
Final release: Q3shw26


Mon Aug 02, 2010 3:51 pm
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Joined: Sat May 29, 2010 3:17 pm
Posts: 210
Post Re: Battlegrounds by ShadoW
Nice, colorful map. I even like the green texture meanwhile =)

shadow

A shadow would be cool here.

large health

This large health unit looks strange, just lying there in the middle of the room... or not the middle. I would place it where the LG-shot is.

Lava

I don't know how many units the lava goes into the stones. Now, it looks a bit cut. Maybe if you use a less moving one?

Stones

This also looks strange to me. This one pillar on the left just hanging there alone, without any friends :( Perhaps if you add a zig-zag and put some broken pieces onto the floor.

Just minor bugs, which are only errors in my eyes.


Tue Aug 10, 2010 10:01 am
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