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 Battlegrounds by ShadoW 
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Joined: Mon May 31, 2010 8:45 pm
Posts: 142
Post Re: Battlegrounds by ShadoW
Looks really great ShadoW. Haven't had time to play it but it looks pretty interesting. I love the "trellis" fence with the vines! :)


Sat Jun 26, 2010 10:04 pm
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Joined: Mon May 31, 2010 8:45 pm
Posts: 142
Post Re: Battlegrounds by ShadoW
Hey,

I found that most of the trims around a lot of the doors need to be aligned.

Here is an example:

Image


Sun Jun 27, 2010 6:09 pm
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: Battlegrounds by ShadoW
Image


Fri Jul 02, 2010 10:01 am
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Joined: Wed May 26, 2010 7:54 pm
Posts: 62
Post Re: Battlegrounds by ShadoW
I realized that this map reminds me of q3dm14, q3dm9, q3dm7, q3dm6, and a few others with more stairs. lol :D

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Team Event -O- Horizon

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[14:12] <@Maverick|MSG> I had to mix the meat by hand


Fri Jul 02, 2010 1:58 pm
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: Battlegrounds by ShadoW
That's good or bad :)?


Sun Jul 04, 2010 2:41 pm
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Joined: Wed May 26, 2010 7:54 pm
Posts: 62
Post Re: Battlegrounds by ShadoW
Your call! I like all of those maps. :D

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Team Event -O- Horizon

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[14:12] <@Maverick|MSG> I had to mix the meat by hand


Sun Jul 04, 2010 3:50 pm
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Joined: Mon May 03, 2010 3:11 am
Posts: 119
Post Re: Battlegrounds by ShadoW
For me its q3dm6 :)
Excellent classic Q3.
To be picky the textures look a little low res these days, there are some obvious texture repartitions and texture stretching in places too.
Layout for me was fun...and I think I might steal your vine texture :)


Mon Jul 05, 2010 7:25 am
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: Battlegrounds by ShadoW
Vine is Sock's, so don't hesitate to steal it ;).


Mon Jul 05, 2010 7:28 am
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: Battlegrounds by ShadoW
;)

Attachment:
3ds.jpg


Tue Jul 13, 2010 5:40 am
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Joined: Fri Apr 23, 2010 2:11 pm
Posts: 60
Post Re: Battlegrounds by ShadoW
cool shot bro! thanks for the update! all i see is 3dsmax logo.


Fri Jul 16, 2010 12:39 am
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Joined: Sat May 29, 2010 3:17 pm
Posts: 210
Post Re: Battlegrounds by ShadoW
...and some grid :D

I've jumped through this map, shortly. I don't like this greenish, dirty wall. The rest looks very attractive. Especially the vine clone on the wooden planks looks great. I love vegetation. Thumbs up!


Fri Jul 16, 2010 4:30 am
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: Battlegrounds by ShadoW
Attachment:
a.jpg


Tue Jul 20, 2010 6:16 am
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: Battlegrounds by ShadoW
Ok, final release is ready. Please, if you find any bugs or things that you think should be fixed, write it down, thx :).

DOWNLOAD Q3SHW26


Thu Jul 22, 2010 10:07 am
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Joined: Fri Jun 11, 2010 8:06 am
Posts: 71
Post Re: Battlegrounds by ShadoW
Lo :)

Found some for you..

Attachment:
q3shw26_01.jpg
q3shw26_01.jpg [ 247.62 KiB | Viewed 18120 times ]


Attachment:
q3shw26_02.jpg
q3shw26_02.jpg [ 235.89 KiB | Viewed 18120 times ]


Thu Jul 22, 2010 11:37 am
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: Battlegrounds by ShadoW
Thanks akm, you have good eye for small things ;). Btw, some of things you mentioned here, are not bugs, for example last 2 shots. Those 'misaligned' sufraces, are effect of using -dirt switch during light compile. While it add some nice looking effects to the map, aslo it causes those shades in case of curves :/. I can't do nothing with it, or at least don't know a way to deal with it.


Map was updated (also with shaders for adds), you can dl current archive here:

Q3SHW26


Sat Jul 24, 2010 12:54 pm
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