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 kazdm5 by Kaz 
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Joined: Thu Apr 29, 2010 2:40 pm
Posts: 68
Post Re: kazdm5 by Kaz
Is that a modified banner? That is not allowed?
I mean it looks cool, but I thought they had to be left alone from any kind of editing?


Mon Jul 12, 2010 6:53 am
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Location: Somewhere near Berlin
Post Re: kazdm5 by Kaz
Man I love that glass!

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Mon Jul 12, 2010 7:34 am
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Joined: Sun May 16, 2010 2:33 am
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Post Re: kazdm5 by Kaz
Kaz wrote:
Here is some progress (I'll remove all the decals from the logos if I have to, just let me know):


;) I'll get rid of them soon I was having fun with making a "monitor" shader.


Mon Jul 12, 2010 2:31 pm
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Post Re: kazdm5 by Kaz
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just fulfilling the requirements :)


Mon Jul 12, 2010 7:34 pm
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Post Re: kazdm5 by Kaz
New beta up, tell me what you think! No bot play ATM, I haven't botclipped anything since the last time I started detailing.

http://student.cs.appstate.edu/freemanc ... _beta2.zip


Wed Jul 14, 2010 11:12 pm
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Post Re: kazdm5 by Kaz
Looking great, Kaz. I really like the dripping "water" (and lovely puddles underneath) you added. I also like the generators, but you can see through the seams. Everything is really coming together. The geometry of the rocks right outside of the windows seem to be a tad off.

http://photos.travelblog.org/Photos/403 ... Rock-2.jpg

Notice how the rock seems a bit more rounded and cohesive. The rock seems to flow just as the water does.

Keep it up!

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Wed Jul 14, 2010 11:46 pm
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Post Re: kazdm5 by Kaz
I love what I play...
The music plays fine in the background but it still says before repeating "kaz5dm.wav is no 22k stereo". Don't know why it plays it anyway oO
You made that musical piece yourself?
I can walk through the bottles, though (dunno the right expression).
And I think it would look much deeper, if the water would be darker.
And on one glass you forgot to add the watertexture.

Nevertheless: Nice map... also always wanted to create an underwater world. I hope you add some plants outside?
Another dream is creating one nice icy cave!

@Anthem: Pic doesn't work.


Thu Jul 15, 2010 1:06 am
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Post Re: kazdm5 by Kaz
The picture works for me. I hosted it elsewhere:

Image

Get some sea weed!

Image

And I don't know if you have played / seen Bioshock, but you may want to check it out. Bits of the environment may give you some ideas for the map.

http://www.youtube.com/watch?v=7wLt3IvN ... ature=fvwp

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Thu Jul 15, 2010 1:56 am
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Post Re: kazdm5 by Kaz
Looking much nicer already, great work on the puddles/drips and generators :)

Got a few more suggestions for you though! Might give you a few ideas.

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kazdm5_b2_02.jpg [ 152.86 KiB | Viewed 20190 times ]

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kazdm5_b2_03.jpg [ 138.83 KiB | Viewed 20190 times ]


Thu Jul 15, 2010 7:57 am
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Post Re: kazdm5 by Kaz
The tank stuff would be cool =)
And I guess he is still working on the outside; seen some things in irc.
If you want to get it more bioshokish, you'll need to darken the whole level a bit.


Fri Jul 16, 2010 4:47 am
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Joined: Sun May 16, 2010 2:33 am
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Post Re: kazdm5 by Kaz
All great suggestions, alot of them I was considering myself (detailing those floors, adding a tank). Anthem: I'll look into changing the rocks, although I may not have time before the end.

Bliccer, the music comes from freesound.org, I'll add a proper list of credits next release. I've darkened the sky a little, might play around with it more.

akm: does the console spit any warnings out at you? Also, you can strafe jump to the quad platform, it's pretty difficult however.


Fri Jul 16, 2010 5:41 pm
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Post Re: kazdm5 by Kaz
Yeah, I feel as though some sort of platform in the upper (quad) level of the map is necessary. Otherwise it won't be as accessible.

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Fri Jul 16, 2010 7:22 pm
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Post Re: kazdm5 by Kaz
Kaz wrote:
akm: does the console spit any warnings out at you? Also, you can strafe jump to the quad platform, it's pretty difficult however.


Just "kazdm5.aas is out of date" and "kazdm5.wav is not 22k wav" or something :)


Fri Jul 16, 2010 8:28 pm
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Post Re: kazdm5 by Kaz
sorry for the late reply!

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Wed Jul 21, 2010 3:41 pm
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Post Re: kazdm5 by Kaz
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Fri Jul 23, 2010 12:30 am
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