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 kazdm5 by Kaz 
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Joined: Sun May 16, 2010 2:33 am
Posts: 52
Post kazdm5 by Kaz
Haven't decided on a particular theme quite yet, but will definitely enter SOMETHING into the contest. Looking forward to it!

http://student.cs.appstate.edu/freemancw/

Clinton "Kaz" Freeman


Sun May 16, 2010 3:34 am
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Joined: Mon Apr 26, 2010 4:49 pm
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Location: Somewhere near Berlin
Post Re: kazdm5 by Kaz
Nice, sir! 8)

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Sun May 16, 2010 7:57 am
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Joined: Wed May 05, 2010 1:27 pm
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Post Re: kazdm5 by Kaz
Hello Kaz. I don't know is it me, but your link shows just blank page.


Sun May 16, 2010 4:11 pm
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Post Re: kazdm5 by Kaz
Kaz, could you please post your email or PM me it? Thanks.


Sun May 16, 2010 6:56 pm
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Post Re: kazdm5 by Kaz
freemancw *the a t symbol here* appstate.edu


Sun May 16, 2010 9:29 pm
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Post Re: kazdm5 by Kaz
Thanks sir. Good luck in the competition! You're up against a pretty good set of mappers.


Mon May 17, 2010 12:23 am
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Joined: Mon Apr 26, 2010 4:51 pm
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Post Re: kazdm5 by Kaz
Welcome mr. Freeman.


Tue May 18, 2010 11:29 am
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Joined: Sun May 16, 2010 2:33 am
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Post Re: kazdm5 by Kaz
Thanks for all the warm welcomes. I'm looking forward to competing with everyone! :)

edit: shadow, i am in the process of updating the site ;)


Wed May 19, 2010 5:12 pm
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Joined: Sun May 16, 2010 2:33 am
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Post Re: kazdm5 by Kaz
Cool, now I have some catching up to do!

Here are a few pictures for tonight. Most of the time I spent on kazdm4 was retro-actively aligning all the layout to a grid, so with this map I instead want to use a grid from the outset, and deviate where I can. By grid I mean having a series of "structural beams" of a uniform size (64wx64l) with a uniform amount of space in between them. There are pros and cons to using such a system:

Pros:
-You can just create a single detail then duplicate it and it will fit snugly in many areas (elements in kazdm4 that worked this way: windows, doorways, archways, etc).
-Stairs and height differences work out really easily
-Leads to better cohesion and can help to avoid having to come up with a large number of designs to fit weird dimensions
-Makes vis'ing really really easy and efficient

Cons:
-In general things are more "regular"
-Can be extremely boring
-Can be boxy
-Can lead to too-similar sizes of walkways and atria

Personally, I'm come to enjoy the grid, mostly because of the way I can make things look with it. I'll be taking that route with this map, and I want to test it at each step of the way so that I can figure out if I'm not mitigating the cons with enough curves and angles!

Enough blathering, here are some pretty pictures:

Some doorway outlines (most of which I don't like, except the first one):
Image

Tools of the trade!
Image

Some more initial sketching, planning for how I'm going to handle changes in between height levels.
Image


Tue May 25, 2010 11:52 pm
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Post Re: kazdm5 by Kaz
Looking cool so far. Propper planning is the key to max succes! =)
I am using 64 as default wall/floor size aswell. The only issue I had with it is that it becomes difficult to build a path above another without increasing the general height of your level.

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Wed May 26, 2010 5:02 am
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Joined: Mon May 10, 2010 4:42 pm
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Post Re: kazdm5 by Kaz
hey kaz if yer gonna be doing the graph paper thing you could also layout the brush lines for the optimized configuration for each door..

Image

looking good btw..


Wed May 26, 2010 5:42 am
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Post Re: kazdm5 by Kaz
cityy: yeah i know what you're talking about. who doesn't love height though! :)

skin: thanks for the comment sir, the lines make the drawing significantly cooler anyway so i might have to adopt doing that. you should name yourself "the optimizer" ;)

A proper radiant shot! Note the map file name:

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Thu May 27, 2010 4:15 am
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Post Re: kazdm5 by Kaz
Some progress:

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Fri May 28, 2010 2:32 am
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Joined: Fri Apr 23, 2010 2:11 pm
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Post Re: kazdm5 by Kaz
can you compile it, now?


Fri May 28, 2010 1:52 pm
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Joined: Mon May 03, 2010 7:08 am
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Post Re: kazdm5 by Kaz
Great to see you entering kaz, I like the way you plan things

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Fri May 28, 2010 2:32 pm
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