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 BaTa World -Final- 
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Joined: Fri Jun 11, 2010 8:06 am
Posts: 71
Post Re: BaTa World
Just had a quick look around..

I think some areas need a little more lighting, with visible sources too.
Also, you might want to slightly angle any jumppads in the direction they are going
to propel you, so that players know where a JP is going to send them.

And as city says, there appear to be a few missing textures (did you test the map
on a clean install for missing assets?), and you need to clip anything that the player
can get hung up on such as curves/odd shaped or angled walls/floor grills/details.

Good work so far :)


Fri Jul 09, 2010 9:15 am
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Joined: Sat May 08, 2010 5:53 am
Posts: 30
Post Re: BaTa World
BATA3DM1 - R2 :)

bata3dm1_r2zip

It is almost ready map. There were fine details and lighting.
Also balance of the items, and respawns.


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Sun Jul 11, 2010 8:49 pm
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Joined: Fri Jun 11, 2010 8:06 am
Posts: 71
Post Re: BaTa World
A few of the areas are pretty indistinct, it's a large map so you need areas players
can easily use as reference points to navigate easily and quickly. There are already
some good parts, the pipes/crates/waterfall/windows/etc, but I think you could do
with a few more things like those in the less distinct :)


Anyway, here's a few other things I think need addressing, entirely up to you, of course..

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Tue Jul 13, 2010 7:01 am
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Joined: Sat May 08, 2010 5:53 am
Posts: 30
Post Re: BaTa World
Thanks, akm.
You play what graphic options?

I have written down small video preview:
http://www.youtube.com/watch?v=CBxAV53z5Ds


Wed Jul 14, 2010 7:52 am
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Joined: Sat May 08, 2010 5:53 am
Posts: 30
Post Re: BaTa World
@akm I cannot understand why at you such illumination. :(
On my PC normal illumination.


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Wed Jul 14, 2010 6:19 pm
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Joined: Thu Apr 29, 2010 2:40 pm
Posts: 68
Post Re: BaTa World
Don't modify the ad textures.... as seen on the autodesk one above.
The fallen phenom sign looks cool!


Wed Jul 14, 2010 6:47 pm
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Joined: Fri Jun 11, 2010 8:06 am
Posts: 71
Post Re: BaTa World
Strange, I'll try resetting to defaults and see if the bright textures are still there.

My current config is pretty high/full detail I think.

EDIT: Ah yes, in CPMA 1.48 I get the bright textures problem along with a console messaging saying something along the lines of "lightmaps > MAX_LIGHTMAPS".

But in vq3 1.32c It looks fine.


Wed Jul 14, 2010 7:11 pm
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Joined: Fri Apr 23, 2010 2:11 pm
Posts: 60
Post Re: BaTa World
i dunno man. this map just ain't doin' it for me yet. i dunno why. at first i thought it was going to be like this one level in q1, with buildings connected by bridges with water all around. but the theme showed up, and it almost looks like a Unreal or Halo map.

but, that's just me.

some of the screenshots look great though. and i can see skill went into the production of this map. i know people will like it.

good work.


Fri Jul 16, 2010 12:05 am
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Joined: Sat May 29, 2010 3:17 pm
Posts: 210
Post Re: BaTa World
In some places it's too dark and in some too bright.
I guess you will still add details to the emptier spaces? And I have to second the thing with the jumppad to the RA... or well NOT to the RA. I thought it pushes me to the healthy armor (you know... health... armor... in one word... well, nevermind...)


Fri Jul 16, 2010 4:38 am
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Joined: Sat May 08, 2010 5:53 am
Posts: 30
Post Re: BaTa World
Bliccer wrote:
In some places it's too dark and in some too bright.


Base is very old - power spikes :)


Sat Jul 17, 2010 6:19 am
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Joined: Sat May 08, 2010 5:53 am
Posts: 30
Post Re: BaTa World
screenshot week
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progress
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lighting
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waterfalls
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fan
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I made a couple changes in the gameplays and now I have one place on the map.


Wed Jul 21, 2010 1:22 pm
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Joined: Sat May 29, 2010 3:17 pm
Posts: 210
Post Re: BaTa World
Oh yeah. Now it's getting sweet. But the floor is still too clean I think.


Wed Jul 21, 2010 1:42 pm
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Joined: Wed May 26, 2010 7:54 pm
Posts: 62
Post Re: BaTa World
Ganja's textures. :D Use decals!

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Wed Jul 21, 2010 1:58 pm
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Joined: Sat May 08, 2010 5:53 am
Posts: 30
Post BaTa World -final beta-
-final beta-

http://files.mail.ru/UXF4L8


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Mon Jul 26, 2010 10:38 am
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Joined: Sat May 08, 2010 5:53 am
Posts: 30
Post Re: BaTa World -Final Beta-
ubermapper


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Wed Jul 28, 2010 8:01 pm
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