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 BaTa World -Final- 
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Joined: Thu May 18, 2006 5:44 pm
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Post Re: BaTa World
Looks great nPOBoKaTOP


Fri Jun 11, 2010 5:43 pm
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Joined: Sat May 08, 2010 5:53 am
Posts: 30
Post Re: BaTa World
thx Maverick

general progress map
Attachment:
progres.jpg
progres.jpg [ 213.77 KiB | Viewed 12562 times ]

and test light
Attachment:
wwwlight.jpg
wwwlight.jpg [ 147.82 KiB | Viewed 12562 times ]


Fri Jun 11, 2010 6:12 pm
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Joined: Sat May 08, 2010 5:53 am
Posts: 30
Post Re: BaTa World
week4


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week4.JPG
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Mon Jun 21, 2010 7:32 pm
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Joined: Thu Apr 29, 2010 2:40 pm
Posts: 68
Post Re: BaTa World
I believe it's eYefinity =)


Tue Jun 22, 2010 3:39 am
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Joined: Sat May 08, 2010 5:53 am
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Post Re: BaTa World
sorry)
I just was not enough time for mapping this week)
Of course it eyefinity.


Tue Jun 22, 2010 3:55 am
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Posts: 30
Post Re: BaTa World
just room


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Fri Jun 25, 2010 11:46 am
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Post Re: BaTa World
week6


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Fri Jul 02, 2010 5:12 am
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: BaTa World
Reminds me of d3 :). Looking good right now, maybe you could post a reales so we can check the map?


Fri Jul 02, 2010 10:52 am
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Posts: 30
Post Re: BaTa World
BATA3DM1 - R1 :)

bata3dm1_r1.zip

in pk3 2 version map


Last edited by nPOBoKaTOP on Tue Jul 06, 2010 4:41 am, edited 2 times in total.



Mon Jul 05, 2010 12:49 pm
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Joined: Mon Apr 26, 2010 4:49 pm
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Location: Somewhere near Berlin
Post Re: BaTa World
I gave it a run and got to say that there are some parts of the layout I like and some that I don't like. I like the MH area a lot, had a couple of interestin fights there against bots - though you gotta look into these crates; bots often get stuck behind them.
What I don't like is the RA area - the windows are not clipped and it feels really cramped. Also in general there are some clipping issues, like the floor not being on 1 level in some areas or the holes nelow the statues. Then you should look into cutting off some of the edges of some of your pathways, there are pretty sharp corners in some places. Last thing to say for me is that there are a couple of missing textures. =)

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Mon Jul 05, 2010 6:47 pm
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Post Re: BaTa World
updated
link up


Mon Jul 05, 2010 8:58 pm
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Post Re: BaTa World
screenshots


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progresss.JPG
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Thu Jul 08, 2010 6:11 pm
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Joined: Thu Apr 29, 2010 2:40 pm
Posts: 68
Post Re: BaTa World
Aha, many brushes...
What texture set is this? That clang floor looks pretty blurry...


Thu Jul 08, 2010 7:31 pm
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Joined: Fri Apr 23, 2010 2:11 pm
Posts: 60
Post Re: BaTa World
looking interesting. it's border-line quake'ish, and somewhat urban terror'ish feel to it. I like it though.

yeah, that ground texture looks like it's from quake 1 or something. low res.


Fri Jul 09, 2010 12:42 am
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Joined: Sun Apr 25, 2010 2:03 pm
Posts: 68
Post Re: BaTa World
For me it looks like UT. You should definitely clip those crates, people can get stuck in there and get killed.


Fri Jul 09, 2010 8:57 am
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