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 Carved grounds - by g0th and bernd 'bliccer' macht 
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Joined: Sat May 29, 2010 3:17 pm
Posts: 210
Post Re: unnamed - Vilhelm 'g0th' Flohr and bernd 'bliccer' macht
Skype, IRC and MSN.


Sat Jul 17, 2010 1:39 pm
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Joined: Sat May 29, 2010 3:17 pm
Posts: 210
Post Re: unnamed - Vilhelm 'g0th' Flohr and bernd 'bliccer' macht
Well here is our screen for the WotW (word of the week)

Image

And here the same shot ingame:

Image
And two others

Image
Image
Plants will be redone...
And still we have really A LOT to do.


Wed Jul 21, 2010 2:00 am
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: unnamed - Vilhelm 'g0th' Flohr and bernd 'bliccer' macht
Looking very good!


Wed Jul 21, 2010 10:05 am
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Joined: Mon May 31, 2010 8:45 pm
Posts: 142
Post Re: unnamed - Vilhelm 'g0th' Flohr and bernd 'bliccer' macht
Love that rock texture! You guys are making really good progress.


Wed Jul 21, 2010 3:23 pm
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Joined: Mon May 03, 2010 7:08 am
Posts: 71
Post Re: unnamed - Vilhelm 'g0th' Flohr and bernd 'bliccer' macht
Thanks guys!

here's 2 new shoots


Attachments:
shot0038.jpg
shot0038.jpg [ 233.29 KiB | Viewed 13210 times ]
shot0039.jpg
shot0039.jpg [ 184.97 KiB | Viewed 13210 times ]

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Thu Jul 22, 2010 1:52 pm
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Joined: Thu Apr 29, 2010 2:40 pm
Posts: 68
Post Re: unnamed - Vilhelm 'g0th' Flohr and bernd 'bliccer' macht
Blended terrain, always nice to see!
Are the textures low res or, is it your video settings?


Thu Jul 22, 2010 2:48 pm
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: unnamed - Vilhelm 'g0th' Flohr and bernd 'bliccer' macht
I REALLY like what I see :). Can't wait to see some beta :wink:.


Thu Jul 22, 2010 2:49 pm
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Joined: Sat May 29, 2010 3:17 pm
Posts: 210
Post Re: unnamed - Vilhelm 'g0th' Flohr and bernd 'bliccer' macht
Textures sizes are 512x512.


Thu Jul 22, 2010 3:23 pm
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Joined: Thu Apr 29, 2010 2:40 pm
Posts: 68
Post Re: unnamed - Vilhelm 'g0th' Flohr and bernd 'bliccer' macht
Ok, for some reason, the gravel texture there looks very blury? Maybe it's just me...
And, I know, it's probably super temp, but that sky texture! =)


Thu Jul 22, 2010 3:43 pm
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Joined: Sat May 29, 2010 3:17 pm
Posts: 210
Post Re: unnamed - Vilhelm 'g0th' Flohr and bernd 'bliccer' macht
Jpg quality reduced ofc.


Thu Jul 22, 2010 3:47 pm
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Joined: Thu Apr 29, 2010 2:40 pm
Posts: 68
Post Re: unnamed - Vilhelm 'g0th' Flohr and bernd 'bliccer' macht
Reduced, why?


Thu Jul 22, 2010 3:48 pm
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Joined: Mon May 03, 2010 7:08 am
Posts: 71
Post Re: unnamed - Vilhelm 'g0th' Flohr and bernd 'bliccer' macht
yeah the gravel texture is a bit blurry, good eye there :)
and crap! now i need to make a sky texture

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Thu Jul 22, 2010 3:48 pm
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Joined: Sat May 29, 2010 3:17 pm
Posts: 210
Post Re: unnamed - Vilhelm 'g0th' Flohr and bernd 'bliccer' macht
Finally, after 2 1/2 hours of masking (I've used a white paper as background, but still....), we've got 8 really nice plants now. I've to say that these are my first plants I've made, so I am a bit proud, that they've turned out so good (espeically compared to the old ones in older pics). In the pics you can see 4 of them. Perhaps I need to make them a bit brighter.


Attachments:
File comment: plants test 1
plants2.jpg
plants2.jpg [ 86.97 KiB | Viewed 13186 times ]
File comment: plants test 2
plants1.jpg
plants1.jpg [ 80.71 KiB | Viewed 13186 times ]
Thu Jul 22, 2010 4:54 pm
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Joined: Sat May 29, 2010 3:17 pm
Posts: 210
Post Re: unnamed - Vilhelm 'g0th' Flohr and bernd 'bliccer' macht
Here is the ALPHA of our map. Please test it for item balance and of course bugs and perhaps architecture issues or ideas.

g0bli_alpha

It's an zero not an "o"... like in g0th.

Image

Image

The pics are with another light compile...


Thu Jul 29, 2010 12:00 am
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Joined: Mon Apr 26, 2010 4:51 pm
Posts: 22
Post Re: unnamed - Vilhelm 'g0th' Flohr and bernd 'bliccer' macht
awesome stuff guys, didn't manage to play it yet, just took a run around.

One bug that I found -> missing clipping on the pillar/support/wall behind the jump pad to RL


Thu Jul 29, 2010 12:38 am
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