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 ct3dm5 by cityy (Final) 
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Joined: Mon May 10, 2010 4:42 pm
Posts: 76
Post Re: ct3dm5 by cityy
yeah lavA is a tough sell..
project
this wip from a really old map.. shows my own custom lava.... which flows.. i havent got these textures anymore .. id havta remake them


Tue Jun 08, 2010 11:39 am
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Joined: Thu May 18, 2006 5:44 pm
Posts: 231
Post Re: ct3dm5 by cityy
Really digging those last few screenshots cityy; are you going to be lightening up the rest of the map or keep it darker?


Wed Jun 09, 2010 4:56 pm
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Joined: Mon May 31, 2010 8:45 pm
Posts: 142
Post Re: ct3dm5 by cityy
Next Alpha please!

I did have a chance to go over your last alpha. I would have posted earlier but I couldn't find much wrong with it.

I like the new height levels you added to the map. It really opens up the gameplay imho.

I haven't had a chance to actually play it yet, but I'll try to get a game or two on it this weekend.


Wed Jun 09, 2010 11:57 pm
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Joined: Mon Apr 26, 2010 4:49 pm
Posts: 221
Location: Somewhere near Berlin
Post Re: ct3dm5 by cityy
Didn't work much on the map this week. Basically just went back to the eq2 set and made the map fit for duel as 2on2 TDM is not meant to be optimal for the competition.

Image

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Sun Jun 13, 2010 3:17 pm
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: ct3dm5 by cityy
Oh, I hate how it's looking now! (damn you for orbs). You should retexture it once again! (the orbs are the best). You can't take a decision for yourself! (Sync already know about your case :) :P)

Sincerely
;)


Sun Jun 13, 2010 4:34 pm
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Location: Somewhere near Berlin
Post Re: ct3dm5 by cityy
Cool Story Bro!

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Sun Jun 13, 2010 5:19 pm
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Location: Somewhere near Berlin
Post Re: ct3dm5 by cityy
ALPHA 3

Download: http://cityy.explicits.de/uploads/maps/ct3dm5/ct3dm5_alpha3.zip

Changes:
- mostly further improvments on vertical gameplay
- changed the item layout so the map is playable in duel

Feedback:
- layout
- item placement
--> amount of health
--> overall balance
- spawns

Screenshot:

Image

There is gonna be a seperated TDM version of this again later.

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Wed Jun 16, 2010 7:38 pm
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Joined: Fri Apr 23, 2010 2:11 pm
Posts: 60
Post Re: ct3dm5 by cityy
the screenshots here have been sucking lately. can you provide some lightmap cg_nodraw1 noclip bird's-eye-view screenshots?


Fri Jun 18, 2010 3:56 am
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Joined: Mon Apr 26, 2010 4:49 pm
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Location: Somewhere near Berlin
Post Re: ct3dm5 by cityy
Started to add some detail.. things are going slowly.

Image

Image

Image

Image

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Fri Jun 25, 2010 9:11 pm
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Post Re: ct3dm5 by cityy
GJ cityy!


Sat Jun 26, 2010 5:52 am
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Joined: Fri Jun 11, 2010 8:06 am
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Post Re: ct3dm5 by cityy
Latest shots look nice, it looks a tiny bit too bright in some places though, I think.


Sat Jun 26, 2010 8:06 am
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Joined: Thu Apr 29, 2010 2:40 pm
Posts: 68
Post Re: ct3dm5 by cityy
Looks solid!

But I think you should change the sky texture...


Sat Jun 26, 2010 9:21 am
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Joined: Fri Apr 23, 2010 2:11 pm
Posts: 60
Post Re: ct3dm5 by cityy
Nice architecture, texturing, lighting, and details. Looks good.


Sat Jun 26, 2010 3:33 pm
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: ct3dm5 by cityy
hipshot wrote:

you should change the sky texture...


Don't anger cityy about change of texture :).


Sat Jun 26, 2010 3:48 pm
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Joined: Mon May 31, 2010 8:45 pm
Posts: 142
Post Re: ct3dm5 by cityy
Looks great cityy!

Hmmm...I might have to go with the q2 texture set also after seeing this. :P


Sat Jun 26, 2010 8:37 pm
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